How amazing was the cutscene tie in at the end? When Keyes asks Cortana if they had lost them. Which is, for those who don't know is the very starting scene of Halo: Combat Evolved. And the then, the last objective pops up SURVIVE, with no ammo hud shown you have no Idea how much ammo you have. You VISR cracks with more damage you take and then your damn death scene getting rushed by all the elites, very well done. Best Ending to any Halo game in my opinion.
SO Lets talk about the end. SPOILERS.... Obviously
I kept wanting the scene from Combat Evolved to keep going...somewhat bummed that nothing was said after "I think we both know the answer to that.", but still a fucking awesome thing to do. Still wish they at least had more VO going on during the credits.
The Post-Credits ending was also pretty great.
Sucks that everyone in Noble got fucked over though. Except for...Jun? I wonder what happened to him. He wasn't with Halsey since she was alone when the SPARTAN Red Team on Reach found her (at ONI CASTLE Base, according to First Strike), which was well after the Autumn had left...maybe he died transporting Halsey there? Hmm.
That ending was very well done. I salute Bungie for it. They actually made it very emotional and I was.......unsure. I kept thinking, "He can't die. He is going to survive. Watch he'll live.........Damn that is a lot of elite......OMG THAT ONE TACKLED HIM!! HE CAN MAKE! YEA KICK HIM OFF!.....OMG....they are pounding on him.....3....4....5...6 ELITES! They are on top of him! Is he gonna..... Stab......he is dead..."
That's what I thought when watching it.
I thought it was a brilliant ending, post-credits I mean.
During the credits I kept thinking about how I got cheated out of seeing Reach get glassed. I figured they'd do that, at least, but the post-credits caught me by surprise. I don't know about you guys, but I was ghosting that business trying to scavenge ammo and take them all down. Sadly, it was not meant to be. Not the best ending ever, but definitely the best Halo ending by leaps and bounds.
It wasn't bad, but I thought it could have been better. Maybe like, show Master Chief, have him take his helmet off... Ha, just kidding. But really, I liked the ending, but I was left feeling a little dissapointed considering it's the last Halo that we know of. Overall it was pretty emotional and there were a few spots I got the pins 'n needles feeling for a few seconds as I saw some of it go on. I guess I just wanted more Halo: CE parts other than a few words.
Thinking about it, didn't the ending here create a rather large time discrepancy with the book? In the book, the SPARTAN IIs were transported to the Pillar of Autumn while it was in orbit, a small amount of time before the Covenant Fleet appeared, while the game shows it leaving after the complete invasion began. Infact, the Autumn was about to leave the system on the Top Secret mission to capture a Prophet when the UNSC got word of the Covenant Fleet moving through Slipspace, and had to stop and defend Reach. Which then ended up having all but like, 10 or so Spartans dying, with John the only one to escape the Covenant Fleet (and Linda, but she was pretty much dead until Halsey was rescued).
...sorry for the mini-ramble, it kinda bugged me a little. Still a great ending.
To me, the Halo canon is a lot like the Star Wars canon. There's a ton of specifics you sort of have to disregard in order to reckon it entirely. Primary-Tier Canon (Halo--the games; Star Wars--the movies) are literally unquestionable, and everything else is--or, at least, ought to be--beholden to that. But when the developers go back into a time that has only been addressed by Secondary-Tier Canon (the comics and books) and make a game set in that period, in the midst of the very events the Secondary-Tier Canon explores, continuity goofs are created almost inevitably.
Anyway, yeah, that whole first/second-tier stuff describes it well.
Is it ever clear how many S-III's are alive after the destruction of Reach? They seem like they can really hold their own in a fight. Which is kind of a tangential point--the Spartans in the game seem damned-near invincible where the Spartans in the books are kind of frail. A weird disconnect.
Again, that's a part of the fiction I haven't really explored very deeply. I might pick up the post-First Strike books and see how it all ties together.
Okay, so...wall of text incoming. Putting it into a Spoiler tag to keep the post size down, I also tried to skim over the Onyx book enough to not spoil anything major, but I also tried to explain the whole Spartan 3 thing from the book standpoint.
Spartan 3 - Alpha Company: 100% Casualties, Beta Company: 2 Survivors. The next Company (I think it was called Gamma) barely got done training when the Onyx Halo-Activation Response system kicked in and started killing ONI/UNSC forces on the planet. Three S. squads were there to defend. One was annihilated, one put in some kind of Slipspace-Cryo tube sleep, and the other was left fighting.
Dr. Halsey stole Kelly, if you remember from First Strike, and arrived at Onyx. She wanted to save as many Spartans as possible. Stuff happened, and eventually she called for Spartan reinforcements to Onyx, so they sent the remaining 4-5 to Onyx (not sure how many were left, but definitely not much). Meanwhile Halo 2 is happening and the Chief is killing Prophets left and right (well, okay, only one).
Covenant come in, there's a lot of fighting, eventually the Spartans find the entrance to the shield world. UNSC Task Force arrives, fights, wins (annihilated Covie fleet), then loses (Covie reinforcements). More fighting. Halsey, the Spartans and one other very special marine get into the shield world. Planet explodes. The only Spartans left capable of fighting the Covenant are the Chief, Gray Team, and whatever Spartan IIIs are out there. There was no number on how many S3s left, and if they were sent on missions and whatnot.
Lastly, do you remember the N.O.V.A. bomb from First Strike? Yeah, that comes back awesomely. So awesomely it defies physics. Literally.
For fitting it into the fiction:
The S3s were fitted with SPI for covert ops only, such as Pegasi. The ones on Reach have modified MJOLNIR on, which is less powered due to their younger ages (most Spartan-III program kids were still in their teens when they hit active duty, whereas Spartan-I and II entered duty as adults). It does get mentioned in Ghosts of Onyx that S3s have 2 armours.
The Autumn is in refit at the end of Reach, going into full slipspace launch after following Cole Protocol. The defending of Reach probably depleted a lot of necessary supplies, which due to the escalation of battle they have to leave behind - but not before Halsey hands over Cortana.
So, for me, the whole thing can be rationalised into what I've read so far.
But the whole Spartan 3 two-armor thing makes sense. Guessed I missed that part, thanks for clarifying.
" @Capum15: Huh. I haven't read anything beyond First Strike. They sent the SPARTAN-II's to Onyx as well? That seems like a misallocation of resources to me (not arguing with you, but with the fiction). Wouldn't they want a few on Earth, like, just in case? Since that's the prized jewel of the human race? Is it ever clear how many S-III's are alive after the destruction of Reach? They seem like they can really hold their own in a fight. Which is kind of a tangential point--the Spartans in the game seem damned-near invincible where the Spartans in the books are kind of frail. A weird disconnect. Again, that's a part of the fiction I haven't really explored very deeply. I might pick up the post-First Strike books and see how it all ties together. "Spartan-III Gamma Company deploys shortly after the battle of Reach, about 300 strong. All other Spartan-IIIs gave been wiped out on suicide missions or assigned to special ops squads at that point.
@Lies: A condensed version, but accurate.
The only other Spartan IIIs (apart from those in Gamma) are Tom and Lucy, the two who survived that suicide mission (and Lucy was rendered mute from it). They, along with a certain Spartan II and a certain Chief Petty Officer were the ones who trained Gamma (the S2 and CPO trained the other two, since Tom and Lucy weren't there for the first, and were trained themselves in the second).
It made me sad because now I want to play through Halo 1 in this engine. The Pillar of Autumn was so awesome looking... Didn't even get to see Master Chief (which I really thought you would, with the way people were talking about it).
I was surprised with the campaign in that there was really only one 'bad' level (Exodus is the name, I believe). Exodus was so boring and looked ugly. But the end picked it back up and was great...
Im not that into Halo fiction at all, but it would have been cool ( to me, atleast) that one of the reasons Masterchief is so awesome in combat is because Cortana observed how Noble 6.
handled himself /herself in combat, and then transferred that data to Chief . So in a way, the reason Chief's so kick-ass in the first place, is because of players action in Reach, in a obsucre way...
Cortana: "Before you wake him up commander, take a look at this data i collected, maybe it can be put to a good use.."
I know that's not the case in any way, i know John is in fact just really well trained soldier etc.
@Fish_Face_McGee: I thought I read something on The Fall Of Reach's new version was a bit different. Hmm, that'll be interesting.
@Jeffsekai: Hmm, since the IP is now in 343 Studios' hands, that may well happen. And it would be pretty awesome.
Halo is my favorite gaming franchise. Halo 1 was the reason I bought an Xbox back in the day, insane amount of time staying up late having LAN parties with friends. I loved the campaign so much that I bought the books to help with the agonizing wait for Halo 2. Really got attached to the fiction and Halo universe by then and while the sequels never had that "special" feeling I still played them to death too. I LOVED Halo Reach it had a lot of great fan service and the ending was indeed amazing but I agree with previous posters they could have done a better job of fleshing out Noble Team. Only deaths I felt something was Jorge and Kat's.
" Something to keep in mind is that they're rewriting parts of Fall of Reach, The Flood, and First Strike, that will likely include references to the events of Reach and create better unity between all of the stories (games and books). "Fall of Reach reissue already came out with no reference to this stuff. First Strike could go through some more serious revisions to account for the new version of the Battle of Reach presented in the game, but if they didn't alter FoR for stuff like the Pillar being planetside when the attack happened I'm not sure how much they'll change First Strike.
Just read through Halsey's journal (the book that comes with the limited edition) and wanted to let those who haven't read it know that it patches up a number of the continuity problems between the books and the game.
Am I the only one here that thinks that this isn't the "successor" to Halo 3? A lot of small things make this not the greatest campaign experience Bungie has produced. For one, there are the technical issues. I can't say that I ever had any problems in game, but like everyone else has said, the frame rate is straight up bad during cut scenes. Another problem I have is the length. During my first play through on Normal, I completed the game in 5 hours 45 minutes. Halo 3's campaign was at least an hour longer than that, if not more.
Then there's the story itself. Personally, I didn't find it as compelling. Yeah, there were some bad ass moments. But, for example, when Kat got shot I was just like "Kay, that just happened." I didn't really care. Give me another game with the Master Chief in it though? I'm gonna eat that shit up. And there's the fact that they retconned everything, but that's just more personal issues...
Considering the game is supposed to be played on Heroic as standard, I imagine that's the time they're gunning for, but no I don't recall it taking that long. Didn't count though. Of course the flip side is that the campaign is designed well enough for multiple run-throughs, which is more than can be said for other games, even those specifically designed for SP only!
" I kept wanting the scene from Combat Evolved to keep going...somewhat bummed that nothing was said after "I think we both know the answer to that.", but still a fucking awesome thing to do. Still wish they at least had more VO going on during the credits.The Post-Credits ending was also pretty great.Sucks that everyone in Noble got fucked over though. Except for...Jun? I wonder what happened to him. He wasn't with Halsey since she was alone when the SPARTAN Red Team on Reach found her (at ONI CASTLE Base, according to First Strike), which was well after the Autumn had left...maybe he died transporting Halsey there? Hmm. "This. I really think they should have cut from the keyes scene to having them wake MC up, same as the beginning of CE, only done with Reach graphics. Would have been awesome.
" And there's the fact that they retconned everything, but that's just more personal issues... "
Not sure exactly what you're referring to, but if this bothers you, try and get your hands on the supplemental material - Halsey's journal, etc. It closes a lot of gaps: they've actually been remarkably careful not to heavily retcon anything. The only remaining oddity for me is why the Autumn is on Reach and not in space, but that can easily be rationalised in any number of ways - it's about to undertake a jump of indefinite length and needs refitting, it's landing in secret to pick up half of Cortana (which was hidden, along with Halsey's knowledge of the Forerunners, from everyone.)
Regarding length... yeah, what others said. It's Halo: the full length game happens on Heroic, and the bonus length game happens on Legendary. Coming up on half-way through my Legendary play-through now and I've already spent about 5 hours on it.
I really couldn't do the MAC gun part. I thought I had to take out the carrier rather than taking out all the phantoms and banshee's but, after getting my ass handed to me decided to [hide] wait behind the gun and fire at the last moment. Once I did that it unceremoniously popped me into the cutscene. I was so pissed off, having fought for 30 minutes I ended up clubbing things with the spartan laser in the last part. did not like.
I adored the ending and it lead to me spending sooo much time reading through halopedia
I didn't realise that:
- Cortana and Masterchief knew each other before the Fall of Reach and had fought together many times
- Masterchief was part of the Fall of Reach
- Miranda Keyes was Halsey's daughter
someone needs to go through and put together the complete sequence of events between Halo: Reach and Fall of Reach because I smell some serious retconning going on. There's things that just don't add up. The introduction of Cortana and her delivery to the PoA didn't go down that way at all. Plus the time frame of Halsey's actions and why the PoA was landed on Reach. A lot doesn't match with the book. I havent read FoR in a real long time and even I don't remembering it going down this way.
" I really couldn't do the MAC gun part. I thought I had to take out the carrier rather than taking out all the phantoms and banshee's but, after getting my ass handed to me decided to [hide] wait behind the gun and fire at the last moment. Once I did that it unceremoniously popped me into the cutscene. I was so pissed off, having fought for 30 minutes I ended up clubbing things with the spartan laser in the last part. did not like. "dude i had left a guy alive behind me and everytime i got on that stupid gun he shot me in the back to death instantly. i tried to go back and kill him but by then all the banshees and shit were over the gun. i had to literally do what you did. i ducked behind the gun til the last possible second, jumped out and shot once into the cutscene. Pretty lame part there. But the ending where noble 6 dies was great. I hated playing through the campaign as i got bored halfway through but i still felt a little baby twinge at the end there.
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