Is anyone else seeing a sort of blurring effect on character models in the game? It's really noticeable to me whenever I'm in third-person mode, your player model whenever moving starts to blur in a really odd way - it's kind of like the animation has been capped to a lower framerate and they've blurred it to try and make it less noticeable? It makes it hard to focus on and is maybe even contributing to a headache. Just me?
Halo: Reach
Game » consists of 13 releases. Released Sep 14, 2010
A prequel to Halo: Combat Evolved, chronicling one of the most cataclysmic events of the Halo Universe through the eyes of a squad of Spartan super-soldiers known as Noble Team. It is also the last game in the series developed by Bungie.
Weird animation....effect?
I kinda noticed there was a crapload of motion blur on the quick look. Especially when they are in the drop-ships and the one next to them literally is covered in blur it almost looks like vaseline is smeared all over it.
Watched it in 720p if that matters, but it still looked really weird. I like some motion blur, but from the looks of things there might be a little too much. Of course it could look much different on a big fancy tv too, so I could be coming to a wrong conclusion about that.
Yeah, noticed this a fair bit. I didn't think it was too bad, but there seemed to be a few parts where it was perhaps a bit too strong.
Noticed a couple of chugging moments during the campaign, or parts where it seems to have paused for a second or two. Bit disconcerting.
It's possible your TV has it's dynamic motion (something like that, can't remember the exact name) on, which can result in severe blurring like that. There was some blur during the beta I remember but that was fixed for ship, so it seem likely it's your TV.
Then again I have yet to see the game running on my TV so maybe it is just a weird bug in the game.
EIDT: oh god, I just noticed it does it horrendously when you equip the gravity hammer and my eyes started hurting again :(
" It has come out in the US already? O__O "A lot of people get lucky and find it at a walmart for sale, or get it shipped early. Happens with a lot of games. Saw a walmart selling MGS 4 PS3s a week before the game was out, really debated getting it.
People on the east coast still have like 7 hours and 40 minutes or so to go.
It is a motion blur effect. It is literally called motion blur. I don't have much of a problem with it other than being misused. It happens more and more because its an easy effect that in fact hide any blemishes of quality. It looks cool most of the time for me, but it can really be over done at times
I thought it was intentional, is it not? The only times I was seeing it was in some like cut scenes and stuff and it looked like it was supposed to be there.
I noticed this in lots of the videos. It looks like the game engine tries to add a blur whenever something moves, but if you are moving along with it, it still blurs sometimes, which doesn't make sense.
Watch the other pelican at the start of the first mission.
Not a fan of this either. It looks really bad in some sections, especially on characters in cutscenes who aren't moving fast enough to warrant blurring.
I am not sure if you're asking a question? But rude aside, it's a graphical trail effect outside motion blur." @ThePhantomnaut: I'm not sure why you're telling us that? "
It's not a graphical trail effect. It's actually frames being blended together. You can notice it on the weapon animations. Especially the assault rifle.
" @ThePhantomnaut: Well I really meant labelling it doesn't help answer; is it deliberate, why does it make my eyes hurt, what's it good for, why do some people notice and some not etc. etc. etc. Just saying "it's x" didn't really seem to be saying much of anything. I tried looking up ghosting as something distinct from motion blur and not to do with displays and didn't find anything either by the way so if you could elaborate a bit on that it would be cool - also, (not directed at you specifically) as a general point, I know what motion blur is and this is not that, or at least it's not like any implementation of it I've ever seen. "I think I meant frame bending. The site elaborates on the issue (and during the beta) and I hope it clarifies anything.
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