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Part ad, part game. Advergames are designed to promote a specific brand or product, usually outside the game industry.
In the Fallout series a bunch of Brahman made their way to the United States before the bombs fell. Afterwards they mutated and gained an extra head and four more stomachs.
Attitudes towards the Clown vary from person to person. Some find entertainment and humor, others feel really creeped out by their overly flamboyant nature. Ultimately, games tend to take the path of a more horrific presentation to stimulate the atmosphere of a particular setting.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
A type of stage themed around, or made entirely out of, food - often confectionery.
Games that are designed to inspire the purchase of a specifically branded food product.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
When you eat this, you become less hungry
In Phantasy Star Online, a MAG is a pet creature that accompanies the player while providing stat and combat enhancements. It has qualities and care requirements similar to tamagotchi, which includes feeding.
Product placement is the act of using branded products in high visibility settings inside movies and games in exchange for special consideration, financial purchases or otherwise. In recent years, it has become more apparent.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
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