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A prison is a secure location built for the confinement of a person or persons for a set length of time. It is often built by the state to punish criminals, and sequester them from productive members of society.
A large building used to store goods.
A network of underground tunnels designed for the disposal of waste.
A location wherein real-life and fictional beings alike go to relax, get plastered, and/or shake their groove thang.
Many hapless heroes have ended their days in a gloomy dungeon looking for rat's bones to pick the lock with. Dungeons appear in many games often as a location from which the main protagonist must escape.
An intricate, often ancient, structure devoted to a deity, usually filled with traps and overly enthusiastic followers.
Where the wonders of the natural world, history, great art, and scientific endeavor can be appreciated by the layperson. Or someone can get shot in the face, depending on the game.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
A covered passageway.
A terminal where passengers or cargo aboard trains are transferred.
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