688: America and Azeroth
A Relaxed Friday Stream - 06/04/21
E3 2021: Raji: An Ancient Epic Gets an Enhanced Edition with Authentic Hindi Voiceovers
E3 2021: Shed Light on the Lies within White Shadows
689: Touch the Crank
6/11/2021: BACK ON TRACK
The Community Spotlight 2021.06.05
The 12th Annual E3 Banner Contest
The Community Spotlight 2021.05.29
The Community Spotlight 2021.05.22
New Logo Mug
Interlocking Dad Hat
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A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Sega System E is an arcade platform with specs similar to those of Sega's 8-bit home machine, the Sega Master System.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
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