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In many games the player is given the power to harm and or kill creatures. Many games have been brought to spotlight by groups like the rather militant PETA.
Because you'd never expect a banana to be an undercover cluster grenade.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Cartoon characters are personas from cartoons, which are animated moving sequences that are usually drawn but can be computer animated and can come from television, movies, anime or even the web. They can be humans, animals, or even things usually not thought of as living.
Cartoon physics refers to games which do not conform to regular physics, but the "laws" are for a humorous bent rather than conforming to reality. Sometimes it ignores physical laws, like gravity, or tweaks them, like not being totally blown away by dynamite.
Potentially deadly in the real world, annoying and funny in the animated world.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Very large African flightless birds.
Penguins are flightless birds that are found in usually cold areas; they have appear in several videogames, notably the Club Penguin franchise.
Reindeer are a type of deer that live in extreme cold climates.
Characters that harbor their past even though it may be revealed later. They are commonly uncovered in a number of video games.
The characters in the Worms series of games.
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