Something went wrong. Try again later
    Follow

    Hard Reset

    Game » consists of 5 releases. Released Sep 13, 2011

    The debut game from a new Polish development studio, Flying Wild Hog. The player controls a cyborg, Major Fletcher, who must use a pair of transforming weapons to defeat an army of malfunctioning robots that endanger the "cyberpunk megacity" of Bezoar.

    Short summary describing this game.

    No recent wiki edits to this page.

    Overview

    Major Fletcher, the game's protagonist.
    Major Fletcher, the game's protagonist.

    Hard Reset is a PC-exclusive, single-player, first-person shooter set in a cyberpunk future. It was released September 13, 2011. Players take the role of the cyborg detective, Major James Fletcher, as he traverses the cyberpunk megacity of Bezoar and tries to fight off an invading army of malfunctioning robots. A retail version of the game has been announced; it will include additional content, consisting of five new levels and one boss fight. The extra content from the retail version will also be available via Steam as DLC; it is set for release sometime between late April and early May.

    The gameplay is intended to be a mix of older PC FPSs with legions of charging enemies in the manner of People Can Fly's Painkiller and modern physics & environmental damage (akin to People Can Fly's other shooter, Bulletstorm). Fletcher has access to two transforming guns, each with 5 different variants - one can transform into kinetic weapons, such as assault rifles, shotguns and rocket launchers; the other can transform into various types of electricity-based energy weapons. The game will also contain RPG elements, such as the ability to upgrade various statistics relating to both of the game's weapons and Fletcher's combat suit.

    Development

    The game was developed by a new Polish studio, Flying Wild Hog, which comprises developers who have previously worked with CITY Interactive, People Can Fly and CD Projekt Red. The game was secretly in development since April 2009, but was not announced until mid-2011. According to Michal Szustak, Flying Wild Hog's CEO, "We decided to show our game when it was ready. When it's literally done. No postponements. We want the players to trust us."

    The game was built from the ground up using a new in-house game engine, specifically optimized for the PC, especially for lower-end systems. In an interview with Ars Technica, Flying Wild Hog's co-founder Klaudiusz Zych explained that the game won't have a quick-save feature to avoid difficulty & balance issues, while also avoiding the frustration of not saving often enough by using frequent checkpointing instead.

    Story

    Motion comics are used to deliver the plot.
    Motion comics are used to deliver the plot.

    Hard Reset paints a picture of a world where machines are intent on controlling and absorbing all of humanity's collective knowledge and consequently are at war with humanity. This conflict has begun to push humanity towards the brink of extinction.

    The game centers around Major James Fletcher, a cyborg-soldier working for a private military company called 'CLN'. The game takes place in the dystopian setting of Bezoar - the world's last extant human city - it is here that Fletcher must fend off waves of hostile robots.

    The story is delivered through a combination of motion comic cutscenes and environmental story telling (such as; in-game advertisements, propaganda announcements and unique environmental details). The game's setting was primarily inspired by the concept art of the movie Blade Runner.

    Gameplay

    The game doesn't include standard health regeneration, instead it relies on health pickups from the environment and dead enemies. However, the player's shield quickly regenerates after avoiding damage for a short time. Both of these are indicated on the HUD through a health & shield meter, along with a stamina meter for sprint, energy/ammunition for weapons, and a N.A.N.O. bar (similar to an experience bar) which is the currency that players will gather to buy new weapons and upgrades.

    Upgrades

    In-game upgrade menus.
    In-game upgrade menus.

    Major Fletcher has access to two distinct weapon classes; the N.R.G. weapon (an energy-based weapon) and the CLN weapon (a kinetic-based weapon). Each of these weapons have the ability to physically transform into five different weapon types. As well as this, both of these weapons have alternate fire modes.Each weapon slowly regenerates ammo up to 50 energy, with a maximum capacity of 200.

    Fletcher also has access to combat gear which can be upgraded too; the combat gear can add additional information to the game's HUD, slow down time when health is critical, improve ammo capacity and increase maximum health and shield.

    N.R.G Weapon

    The N.R.G is an energy based weapon and has the following variants, with 2 additional upgrades for each variant (available after unlocking the primary fire mode):

    Plasma Rifle

    • Tempest Plasma Generator (Primary) - Fires Plasma Projectiles.
    • Typhoon Plasma Condenser - Fires a cumulative plasma shot.
    • Storm Magnetic Sling - Increases plasma velocity and firing frequency.

    Shock Blaster

    N.R.G Shock Blaster mode.
    N.R.G Shock Blaster mode.
    • Hammer Electric Taser (Primary) - Discharges a frontal electric arc.
    • Anvil EMP Generator - Fires a wide electromagnetic pulse.
    • Tongs Tesla Coil - Increases the blast range.

    Electric Mortar

    • Viper Electric Launcher (Primary)- Fires an area of effect electric grenade.
    • Python Statis Grenade - Creates a stasis field, trapping enemies in a small area.
    • Cobra Hi Capacitor - Increases the area effected by the grenade and stasis field.

    Railgun

    • Wasp Particle Compressor (Primary) - Fires a high intensity energy beam, that can penetrate walls.
    • Sting X-Ray Scope - Adds an X-Ray scope as secondary fire.
    • Venom Charging Turbine - Faster recharge.

    Smartgun

    • Horus Guidance System (Primary) - Fires homing projectiles, that can also penetrate walls.
    • Thor Targeting Device - Secondary fire locks on to a single enemy and fires multiple homing projectiles.
    • Perun Fusion Cell - Increases damage dealt.

    CLN Firearm

    The CLN is a projectile-based weapon and turns into the following variants:

    Assault Rifle

    CLN in Assault Rifle mode (glows red after continuous fire).
    CLN in Assault Rifle mode (glows red after continuous fire).
    • Piranha Gatling Barrel Block (Primary) - Rapid-fire assault rifle mode.
    • Cyclops Magnifying Scope - Zoom in on secondary fire (though it's only partial/sideways ironsight).
    • Firestorm Turbo Engine - Increased rate of fire.

    Combat Shotgun

    • Muraena Shotgun Module (Primary) - Turns the CLN into a twin-barrel shotgun.
    • Hammerhead EMP Flechetts - Alt fire paralyzes the target.
    • Octopus Recoil Spring - Reduces the reload time between each shot.

    Grenade Launcher

    • Thumper Grenade Launcher (Primary) - Standard grenade launcher.
    • Nebula Gravity Grenade - The grenade creates a gravitational field, pulling in nearby enemies & objects.
    • Trebuchet Reaction Amplifier - Increases the grenades' area of effect.

    RPG

    • Ares RPG Attachment (Primary) - Standard Rocket Launcher.
    • Razor Lazer Aiming Module - Adds a laser targeting system, allowing players to guide the missile after launch.
    • Trinity Hi Explosive Barrage - Fires cluster missiles instead of the standard single rocket.

    Proximity Mines

    • Arachna Triple Tap Mode (Primary) - Fires surface attaching proximity mines.
    • Attila Manual Manipulator - Fires mines with remote detonation.
    • Avalanche Extended Pod - Increases the number of simultaneous proximity mines on the field.

    Combat Gear

    Fletcher's combat suit and eye can also be upgraded with the following add-ons:

    Tactical Scanner

    • Hecate Directional Sensor - Directional damage HUD indicator.
    • Cerberus Tactical Scanner - Indicates enemy positions on HUD.
    • Hydra Awareness Module - N.A.N.O position indicator.

    Trauma Pack

    Enhanced perception mode (Trauma Pack).
    Enhanced perception mode (Trauma Pack).
    • Pavis Hormone Dose - At critical health, enables an enhanced perception mode, slowing down time for a short duration.
    • Rampart Enhanced Hormone Dose - Provides additional damage resistance in enhanced perception mode.
    • Nemesis Double Hormone Dose - Increases the duration of enhanced perception mode.

    Hi-Capacitor

    • Harpoon Hi-Capacity Magazine - Increases max weapon capacity.
    • Spearhead N.R.G. Filter - Pickups provide more ammunition and energy.
    • Bolt Restore Compartment - Ammo and energy regenerate faster.

    Medical Module

    • Hygieia Endurance Controller - Increases Fletcher's maximum health.
    • Corpsman Enhanced Centrifuge - Medkits regenerate more health.
    • Aegis Nano Tourniquet - Increased damage resistance at all time.

    Shield Emitter

    • Zeus Shield Booster - Increases Fletcher's maximum shield capacity.
    • Prometheus Defensive Generator - Quicker shield regeneration.
    • Phoenix Regenerative Module - Shield regeneration starts sooner.

    System Requirements

    MinimumRecommended
    • OS: Windows XP/Vista/7
    • Processor: 2.5 GHz Intel Pentium 4 / AMD Athlon 64
    • RAM: 2 GB
    • Graphics card: 512 MB NVIDIA GeForce 8800GS / ATI Radeon HD 3870 or better
    • Sound Card: DirectX Compatible
    • DirectX: DirectX 9.0c
    • Hard Drive: 4 GB free hard drive space
    • OS: Windows XP/Vista/7
    • Processor: Intel Quad Core 2.3 GHz / AMD Phenom II x4 2.5 GHz
    • RAM: 3 GB
    • Graphics card: 512 MB NVIDIA GeForce 9800 GT / ATI Radeon HD 4870 or better
    • Sound Card: DirectX Compatible
    • DirectX: DirectX 9.0c
    • Hard Drive: 4 GB free hard drive space
    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.