837: R1 to Brood
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Game » consists of 13 releases. Released Jun 25, 2007
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
In game terms alchemy is typically an item creation system. Centuries ago it was the pursuit of changing normal metals into gold, unsuccessfully.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
Many games have had collectible cards as a part of the gameplay.
A character who is destined to save or destroy the world. Often seen in RPGs.
Cider a Windows compatibility layer optimized for gaming which is a proprietary extension of WINE that enables PC games to run on Intel powered Macs with little or no modification.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Plotting and scheming, usually for wealth or power.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The enemy you will find in Harry Potter games. Bad guys with masks who want to kill you! Because they hate Muggles and Muggle-borns. And Harry Potter.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
The last boss you face in a game, usually representing the final climax of the game.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
Some games have a complicated history.
Magical creatures made of stone, resembling the grotesque statues commonly part of Gothic architecture such as the Notre Dame cathedral in Paris.
Controlling by using different gestures such as touch, swing, twist, flick, and more!
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Goblins are irritable, evil and mischievous creatures in folklore. They can range in size from halfling to average human size.
One of the four Hogwarts houses in Harry Potter. It was founded by Godric Gryffindor.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
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