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Better known as CPR, Cardiopulmonary resuscitation is tactic to help revive an unconscious victim of cardiac or respiratory arrest.
Although killing or being killed has been one of the most universal mechanics in games through the years, in some games players or their foes merely faint instead.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
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