Everyone in this thread (and Hearthstone in general) who already has multiple legendaries from GvG: you disgust me.
jk, luv u
but no really, get out
In other news, the only GvG legendary I opened was Voljin, who just takes too much effort to pull off (you can steal health from your own high health minions, but then you're kinda sabotaging yourself) or is very, very reactive (you're sitting around waiting for them to play Ancient of War or Ragnaros or Ysera or whatever so you can swap its health). Crazed Alchemist makes it kinda fun, but even if you successfully pull off getting a decently sized Voljin, like, great, you get a 5-mana minion that is (hopefully) at least a 6/6, and then it just immediately gets hit by removal. I mean, it technically helps you deal with an opponent's beefy creature, but you need a minion already on the board to actually kill that minion you just swapped health with, or you need to play Holy Smite. You could try some Divine Spirit-Inner Fire shenanigans with it, but that's not exactly the most reliable formula. Voljin is just REALLY inefficient even when it "works", and ranked became a format where everybody plays the same 5-6 efficient legendaries so it just doesn't make the cut in comparison to the impact those cards have.
He's not Neptulon bad, but Voljin is pretty lame. Voljin's ability is frankly pretty unimpressive for a legendary. It feels more in the league of an epic card, like Patient Assassin or something, in the sense that its ability could be useful but there a million situations where it will be useless to you. It almost feels like it needs some other ability, like "gain life equal to the health Voljin just stole", except then that's probably too good and also that's more of a Paladin ability. Also has the issue that, like Twilight Drake, it's a great Earth Shock or other Silence target.
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