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    Hearthstone

    Game » consists of 3 releases. Released Mar 11, 2014

    A Free-to-Play collectible card game by Blizzard Entertainment set in the Warcraft universe.

    Maximum damage challenge!

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    imsh_pl

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    #1  Edited By imsh_pl

    I've recently watched Amaz' Super Jeoparino, which is basically a Trivia show about Hearthstone hosted by Amaz, a very famous Hearthstone streamer. I recommend you watch its entirety, but long story short - at the end there is a challenge for the participants. The rules are as follows:

    4 Cards maximum damage challenge

    1.Your opponent has 30 health, 970 armor and no cards in their hand

    2.The board and both decks are empty with no fatigue cards drawn yet (meaning drawing a card would make a player take 1 damage)

    3.You have 4 collectible cards from any class or combination of classes, and any hero power; you can have any number of copies of a card (max 4)

    4.You have 10 mana this turn

    5.All RNG effects (bombs, missiles, etc) are controlled by you and will always yield the desired result

    The task: Name the 4 cards that will result in your opponent taking the most damage this turn

    The cards that result in the most damage are

    1.Two unstable portals, receive Gahzrilla and Madder Bomber (4 mana)

    2.Play Gahzrilla (6 mana)

    3.Preparation-> Charge Gahzrilla (6 mana)

    4.Play Madder Bomber, all bombs hit Gahzrilla (10 mana)

    5.Hit face 8)

    for a total of

    256

    damage.

    Pretty cool. My own combination was like 30 damage. But, I would like to see what you bombers come up with!

    However... the challenge wasn't really enough, so I came up with my own. Similar to Amaz'... but with a lot more 'oomph'.

    Here it goes:

    10 Cards maximum damage challenge

    1.Your opponent has 30 health, 970 armor and no cards in their hand

    2.The board and both decks are empty with no fatigue cards drawn yet (meaning drawing a card would make a player take 1 damage)

    3.You have 10 collectible cards from any class or combination of classes, and any hero power; however, you can only have a maximum of 2 of the same card

    4.You have 10 mana this turn

    5.All RNG effects (bombs, missiles, etc) are controlled by you and will always yield the desired result

    6.You can make up your own match history, meaning that you can decide what cards the players played in earlier turns (however, only damage done this turn counts)

    The task: Name the 10 cards that will result in your opponent taking the most damage this turn

    I'll post my solution in a spoiler block shortly

    EDIT: For those interested, here's my solution:

    1.Play 2xSorcerer's Apprentice; 2 cards and 4 mana spent

    2.Play Resurrect, get a Gahzrilla that you Mind Controlled earlier; 3 cards and 4 mana spent

    3.Play Charge on Gahzrilla; 4 cards and 5 mana spent; Gahzrilla is 8/9

    4.Play 2x Velen' Chosen on Gahzrilla; 6 cards and 7 mana spent; Gahzrilla is 12/17

    5.Play Blessing of Kings on Gahzrilla; 7 cards and 9 mana spent; Gahzrilla is 16/21

    6.Play 2xDivine Blessing on Gahzrilla; 9 cards and 9 mana spent; Gahzrilla is 16/84

    7.Play Bouncing Blade on Gahzrilla, which hits him 83 times then hits an Apprentice 2 times; 10 cards and 10 mana spent; Gahzrilla is 154742504910672534362390528/1

    8.Hit face 8)

    For a total of

    154742504910672534362390528

    damage.

    Do YOU have what it takes to solve both of these puzzles?

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    Mongoose1021

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    #2  Edited By Mongoose1021

    1. sorcerer's apprentice, unstable portal, receive and play second sorcerer's apprentice. 3 mana, 2 cards.

    2. resurrect for gahz, resurrect a second time for rhino of charging. 3 mana, 4 cards.

    3. dark whispers. 7 mana, 5 cards. gahz is 11/14

    4. 2x divine blessing. 11/56, 7 mana, 7 cards.

    5. bouncing blade. damages gahz 55 times, then kills an apprentice. 8 mana, 8 cards, gahz is (11*(2^55)/1.

    6. ancestral healing on gahz. 8 mana, 9 cards, (11^59)/56.

    7. bouncing blade again, costing 2 mana, so 10 mana, 10 cards. 59 damage to gahz, then 2 to the first apprentice. gahz is (11*(2^112))/1. Swing.

    Your solution had gahz with a power of about 1.5x10^26. My gahz has a power of 9.1x10^35. I suspect this is still not optimal.

    Edit: If anyone wants to take this beautifully silly exercise further, I suspect you may be able to use Power Overwhelming in stead of dark whispers to save mana. You actually run into the issue of not enough minions to kill with bouncing blade, though, if you try to take advantage by cutting an apprentice. Don't bother with faceless manipulator solutions, they don't help.

    Further edit: I tried to do math at 6am and hecked it up. My score is reduced from 10^122 to 10^35.

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    imsh_pl

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    @mongoose1021: That's pretty sick. Yeah it actually makes sense to heal Gahz for the second Blades to proc. Resurrect into Rhino is pretty awesome as well, didn't think of that.

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    BisonHero

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    I'm sorta surprised there are no infinite damage loops in Hearthstone yet. I feel like MtG has had multiple different ones for ages, though obviously they require so many different cards all working at once that they're easy to disrupt. I wonder if Blizzard is just actively avoiding that, because in something like MtG you can usually declare a certain number of times that you do it that is sufficient to win the game, but since most things are automated in Hearthstone, maybe the loop would literally be infinite until you crashed the game with a memory overflow.

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    Gravier251

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    I'd probably go with Lorewalker Cho, Unstable Portal, Mind Vision and Charge.

    1. Play Lorewalker Cho (2 Mana)

    2. Play Unstable Portal (2 Mana) To get Sorcerer's Apprentice

    3. Play Sorcerer's Apprentice (0 Mana)

    4. Cast Mind Vision (0 Mana) taking Mind Vision from the enemies hand (thanks to Cho)

    Repeat infinitely

    5. Mind Vision (0 Mana) Unstable Portal back

    6. cast Unstable Portal (1 Mana) to get Edwin Van Cleef

    7. Play Edwin Van Cleef (0 Mana)

    8. Cast Charge on Edwin Van Cleef (0 Mana) Which should get you infinite damage. Likely to be one short of the damage cap of 2,147,483,647 as that is the highest damage value possible in hearthstone because of the whole 32-bit integer thing. Exceeding it would drop the damage back to 0 I believe.

    So 4 cards, 5 mana and technically infinite damage. The Same could also be done with Mana Addict albeit with 5 cards and 5 mana as it needs to be on the board during the infinite mind vision casts. It would likely actually be better for reaching the damage cap in hearthstone given that it's damage would be an odd number while Edwin is even.

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    imsh_pl

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    I'm sorta surprised there are no infinite damage loops in Hearthstone yet. I feel like MtG has had multiple different ones for ages, though obviously they require so many different cards all working at once that they're easy to disrupt. I wonder if Blizzard is just actively avoiding that, because in something like MtG you can usually declare a certain number of times that you do it that is sufficient to win the game, but since most things are automated in Hearthstone, maybe the loop would literally be infinite until you crashed the game with a memory overflow.

    There is one infinite automated damage loop, actually. It involves attacking with Mistress of Pain while having Auchenai Priestess on the board.

    Loading Video...

    It seems like HS simply has failsafes for having too many individual commands. However, the longest recorded Hearthstone turn clocked in at 45 hours. This wasn't a case of infinite command loops, just a few commands that were incredibly long.

    Loading Video...

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