I just paid nearly full price ($60) for a game. The last time I did that was for Killzone 2 last year, and I regret that decision.
I just pre-ordered Heavy Rain. Instead of my typical save-a-buck waiting for a few months, I feel like rewarding Quantic Dream's massive risks, especially since I don't foresee very high sales for this game.
Has anybody else made special exceptions like this for a game when they don;t normally pay full price?
Heavy Rain
Game » consists of 12 releases. Released Jan 25, 2010
An interactive thriller from the studio behind Indigo Prophecy, sporting a dark storyline involving the investigation of a mysterious serial killer.
Just broke a cardinal rule of mine
I just paid nearly full price ($60) for a game. The last time I did that was for Killzone 2 last year, and I regret that decision.
I just pre-ordered Heavy Rain. Instead of my typical save-a-buck waiting for a few months, I feel like rewarding Quantic Dream's massive risks, especially since I don't foresee very high sales for this game.
Has anybody else made special exceptions like this for a game when they don;t normally pay full price?
I dislike waiting for game prices to go down and I don't support the used game market so I always pay full price.
Also, I tend to hate to wait too, but there are still good deals to be found even at a game's launch. I snagged Mass Effect 2 for the 360 for $46 just days after it came out. Definitely worth the insignificant wait to me.
" @FartyMcNarly: I'm no retail expert, but doesn't the retailer initially buy the game at a set price and eat the profit for any price they set lower? If it doesn't affect the publisher directly, I definitely wouldn't be against it. Also, I tend to hate to wait too, but there are still good deals to be found even at a game's launch. I snagged Mass Effect 2 for the 360 for $46 just days after it came out. Definitely worth the insignificant wait to me. "developer also gets a share of what the store sells it for.
" I just paid nearly full price ($60) for a game. The last time I did that was for Killzone 2 last year, and I regret that decision. I just pre-ordered Heavy Rain. Instead of my typical save-a-buck waiting for a few months, I feel like rewarding Quantic Dream's massive risks, especially since I don't foresee very high sales for this game. Has anybody else made special exceptions like this for a game when they don;t normally pay full price? "I kind of think that the game will sell a fair amount, given its the only game this gen (so far) that is like this, and it seems to be getting some positive press. It probably won't earn millions, but I bet it will warrant a sequel or follow up.
I don't really take price into consideration when buying a game. That's why I don't bother buying used games (unless they've stopped making the game I'm looking for) either. The current pricing is absolutely reasonable. If a movie costs $20 for 2 hours of content, $60 for 15-60+ hours of content is a steal.
You were probably asking for it, if you bought that at full price.
I don't tend to buy games at full price very often, unlesss it's something really awesome i want, then i'll preorder it, if there's bonuses or something for preordering i guess. Otherwise i'll just go grab a copy from somewhere on the day. Most recent game i can think of is Darksiders, and i was not disappointed, well worth it. Spore however...was not.
I rarely pay full price, I like to wait a couple months.
But I have already put in my pre-order for JUST CAUSE 2
I'm pretty sure that the lowering of prices are a combination of a lower price for the retailer, and trying to free up extra space. I think most significant price drops you see are probably the publisher biting the bullet and lowering their price in hopes of one last hurrah for the the game.
There are definitely some games that I don't buy right away because of money concerns, but it's not because I'm waiting for the price to drop, I just don't have the money to throw around. I buy the game once I have the money, at a discount or not. I think it's fine for moms or kids who can't afford games to wait for the prices to come down, but to be the average gamer and wait for the prices to come down is sort of off-putting. I won't hold it against you, but people who always try to get ahead of everyone else annoy me.
I always pay full price for a game, unless it's games I consider that I missed (I intend to buy Dead Space soon enough, for example). I even tend to pay more than most, because I'm the kind of guy who puts money on collector's editions for every game I buy. I just need to get all that stuff for some reason, it's my addiction.
It's just simply less revenue.
I also don't get the logic. If you really want a game, shouldn't you be willing to pay for it?
Yeah dude, you should write a book about that. You could donate your earnings to Activision." @Romination said:
" it's people like you who are hurting the industry "lol, fuck off. "
" @Romination said:That's an understandable argument. But he doesn't say that, he says he has a rule. And that's what I just don't get." It's just simply less revenue. I also don't get the logic. If you really want a game, shouldn't you be willing to pay for it? "that's the problem with being broke...... "
Though I could be making an error in judgment in thinking that he's not hurting for money. There IS a war economy going on.
" @Coombs said:Two words: College student." @Romination said:That's an understandable argument. But he doesn't say that, he says he has a rule. And that's what I just don't get. Though I could be making an error in judgment in thinking that he's not hurting for money. There IS a war economy going on. "" It's just simply less revenue. I also don't get the logic. If you really want a game, shouldn't you be willing to pay for it? "that's the problem with being broke...... "
Well, kind of. I work full time for six months out of the year, and then spend six in school. However, this is my last working period until after I graduate next year, so I'm trying to save all of the money I can. I'm in enough debt already.
" @Coombs said:" @Romination said:That's an understandable argument. But he doesn't say that, he says he has a rule. And that's what I just don't get. Though I could be making an error in judgment in thinking that he's not hurting for money. There IS a war economy going on. "" It's just simply less revenue. I also don't get the logic. If you really want a game, shouldn't you be willing to pay for it? "that's the problem with being broke...... "
Unless I really misunderstood his motivation for not buying stuff at $60, I really don't think he's not buying stuff Day 1 out of some kind of protest against game prices. It's just a really really bad habit to have. Even buying a game every 2 months will run you a ton of month run you quite a bit, and I think 6 new games a year is pretty below average for most gamers.
I try to keep to pretty much the same rule. The new release hype machine is a dangerous thing. I can't even begin to think about how many games I've bought the first week of release after watching trailers, reading previews, review, etc. then regretting it after the fact. Not only does it help you steer clear of the piles of shit that get snuffed out after everyone has played it, but it saves you a ton of money in the long run if you have some patience. Also buying shit on black friday helps.
If I want a game and feel as if the developers wont get great sales but deserve it, then sure I will pay full price. However, I will go onto amazon and see if I can get 5$ off or so, which isnt a huge deal for the developers but it will save me a few bucks which is always welcome. I never buy used, unless they stopped making the game I want or if I dont know if I will want to keep it. I would definitely pay full price for Heavy Rain (if I had a PS3), its games like these I support, the ones who show they dont play it safe, and show us gamers something different.
Mine's like the opposite. I prefer to support the developers so my rule is to buy new, but I bought Resistance 2 and Red Faction both used. I actually don't regret getting Red Faction used (didn't like it much), but I felt bad getting R2 that way.
I rarely buy games at full price because I don't have the money to pay $60 for a bunch of games. It doesn't mean that I don't support the developers because I didn't pay $60 for it, it means I'm a smart buyer.
Wut. Developer gets paid by the Publisher, the Publisher pays for the packaging and distribution. The Retailer buys from the Publisher's distribution reseller network, usually consisting of large scale warehousing companies like Ingram Micro. The retailer never deals directly with the Developer. If you're talking back end percentages (which I'm sure you have no idea of) then that's something worked out between the Developer and the Publisher and is paid by the Publisher to the Developer." @AndrewB said:
" @FartyMcNarly: I'm no retail expert, but doesn't the retailer initially buy the game at a set price and eat the profit for any price they set lower? If it doesn't affect the publisher directly, I definitely wouldn't be against it. Also, I tend to hate to wait too, but there are still good deals to be found even at a game's launch. I snagged Mass Effect 2 for the 360 for $46 just days after it came out. Definitely worth the insignificant wait to me. "developer also gets a share of what the store sells it for. "
" @trophyhunter said:Besides, it's not like we're at the front door clawing at them to lower the prices. They lower the prices because it's a financially sound decision for them, not just us. I have a few titles I buy at full price, some when they go on the cheap and most I just rent. If it's hurting the industry that bad for them to sell me the game at that price, I guess they better not drop it 20 dollars or so.Wut. Developer gets paid by the Publisher, the Publisher pays for the packaging and distribution. The Retailer buys from the Publisher's distribution reseller network, usually consisting of large scale warehousing companies like Ingram Micro. The retailer never deals directly with the Developer. If you're talking back end percentages (which I'm sure you have no idea of) then that's something worked out between the Developer and the Publisher and is paid by the Publisher to the Developer. "" @AndrewB said:
" @FartyMcNarly: I'm no retail expert, but doesn't the retailer initially buy the game at a set price and eat the profit for any price they set lower? If it doesn't affect the publisher directly, I definitely wouldn't be against it. Also, I tend to hate to wait too, but there are still good deals to be found even at a game's launch. I snagged Mass Effect 2 for the 360 for $46 just days after it came out. Definitely worth the insignificant wait to me. "developer also gets a share of what the store sells it for. "
I'm not sure what the shelf life is for full priced games these days (it's been a long time since I was directly involved at the sales level) but it used to be 6-8weeks. After that the retailer generally lowers the price because the publisher has in turn lowered price and so the retailers sell the products which are left at the marked down price and reorder the new batch at the lowered cost. It's all part of keeping the channels flowing.
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