#Hellblade: Senua's Sacrifice has reached 500k sales in 3 months, moving the game into profit ahead of our expectations! Find out more on this and how the game's launch went in the final #Hellblade dev diary: https://t.co/RehX4JEbsr
— NinjaTheory (@NinjaTheory) November 22, 2017
I'm sure it's not easy, but I really hope some big developers/publisher take a look at this and try to follow along. For a game that looks like it's a big budget title to be considered a success with those numbers (think the exact number for it to become profitable was even lower, like 300k...and it only came out digitally and on two platforms), is a pretty stark contrast to something like Tomb Raider that was considered a failure with it's 3-4 million sales.
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