As the credits roll I'm left reflecting on just how many times I was close to turning this off across its runtime.
The rune 'puzzles' - MAN, they weren't all that 'puzzling', just tedious, and for every time we got a cool cutscene providing some much needed narrative weight, woah there - have another rune puzzle! Dying to obscure visual effects isn't fun, nor is fighting a huge boss in the dark, OR being chased by a proximity-killing 'force'.
Literally every time I thought things were starting to come together, there was another element that was completely and utterly off-putting. Even the final fight didn't 'work' thematically because I was good enough at the combat to literally carry on fighting for a good 25 minutes, before finally just assuming "Well, it clearly wants me to die".
None of the live action actors' lip-sync was in time either, so even Dillion's final speech didn't land.
I truly champion Ninja Theory for such an ambitious game, but why on Earth did they have to obscure the story at every turn with some of the most arduous gameplay segments in recent memory? It's Final Fantasy XV Chapter 13-bad in spots, and that REALLY is saying something.
How did you guys get on? I really just wanted to take in the story, enjoy the radial audio warning me of incoming attacks and travel into the Norse underworld, but I can't say I enjoyed more than a few moments of it at any given time.
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