I hated it, i only have a small list of games i've played and don't like as i tend to know what i'm getting into, but this game finds its way onto that list by being tedious as hell.
The movement speed is extremely slow, and i know the game is supposed to be slower paced but when you have to wander around the environments doing the stupid boring rune puzzles constantly i was screaming at her to jog a little faster, the stories told via the 'audio logs' are poorly written, full of mythological lingo and entirely unrelated to anything the player is doing, i was skeptical of the mental illness stuff going in and it's a shame it's so one note, it can be summed up as simply as constant voices saying yes no yes no yes no yes no, and Senua mouth breathing, due to the game's budget there's a lack of interactivity with the environment and there is no character interaction, every time Senua turns to the camera to talk to... you? The Darkness? After the 3rd or 4th time it just feels like "talking to the camera" is the replacement for anything else, it becomes so repetitive to move forward into a new area with new sights expecting a rune puzzle to block your path locking you in until you complete it, like when you have to unlock that sword in the tree and the method to do so is literally "jog slowly towards these 4 portals, then jog slowly through each area, then jog slowly back to the tree, and the only way to get up to the tree is the long path around the back of it"... Jesus christ.
Conversely i like the fighting, i like a good parry or dodge and there's a nice little variety in the combos, obviously it's not a system full of depth but it feels good, however the ease of the combat becomes a problem when towards the end you are supposed to fail, but it wasn't hard enough for me to fail, so my Senua kept killing thousands of foes like an inhuman demonic tornado until i gave up... which isn't an inventive spin on failure, it's just me getting bored and not hitting buttons anymore, and in story terms my demonic infinite stamina Senua gave up because she was bored too.
Then the god of mannequin's takes pity on her and does, something, and then she turns into Senua................. Right.
3/10, making your short game longer via boring repetitive puzzles is boring, and repetitive. It looks nice and the short bouts of combat are fun, but the story is dull, full of mythological tangents and laced with Senua's constant nagging voices.
Now if you'll excuse me, i need to slow jog my way to the bathroom.