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Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
A method of splitting a game into multiple parts to get around memory constraints, particularly on tape based formats such as the ZX Spectrum and Commodore 64.
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