HotS really has carved out it's own little identity that sets it apart. Some people aren't going to like the things that make it different, but I'm willing to bet a lot are.
HotS is a lot more simple, but that doesn't make it worse. After all, League of Legends is more "simple" than Dota 2, yet it still has like 20 times the player base. Sometimes simple is better. If you can simplify things, but still have deep strategy, that's usually a good thing, and I think HotS largely succeeds in doing this.
There's no items, or last hitting. Two big staples of DotA. Some might think that kills all strategy, however HotS replaces that with a talent system that's pretty interesting and forces choices on the fly, and it compliments the fact that the game has several maps all with different objectives that force you into team fights at just about the first minute, and it's non-stop from that point on. As fast as this game goes (matches only last 15 minutes or so), and as frequently as map objectives are popping up, and team fights are happening; if this game also had you going back to base for items, it would break everything. Thus, removing items is a pretty smart move.
I've found the map objectives to be wildly fun. I don't know if they will hold up after 1000+ games, but I'm sure Blizzard will keep adding heroes and maps on a semi-regular basis. A couple of my favorite maps:
One is these Haunted Mines. Every so often the mines open up, and everyone dives into them, and it warps you into a completely different map layout. Inside is a bunch of undead, and whoever kills the most will spawn a larger golem that will head after your enemy teams towers. This means that players are constantly jumping into these mines and team fighting, trying to fight over these undead, and pick up the charms they drop. The second one is a pirate themed map. Every so often treasure chests spawn, and players rush to those to try and hit them and collect the coins they drop. Then, everyone has to go to the pirate in the middle of the map and turn those coins in. If they get killed, they drop the coins. Once one team turns in enough coins, the pirate ship in this middle of the map will start firing on the enemy turrets/structures and do tons of damage.
Again, with the map objectives causing team fights every minute or two, the matches only lasting 15-20 minutes, and the more fast-paced feel of this game. I really think there is something unique here. The action almost feels like a Diablo style game with how snappy the movement is, and how flashy the skills are. I went back to Dota/LoL after playing this, and things almost felt slow and plodding comparatively. This might actually be a detriment to new players, I don't know, but it also again explains why there is no going back to base to buy items. There's no time for it.
Things are simple, yes, but the fun factor and strategy is still there. An article I read said that this game is the "Super Smash Bros." of the MOBA world. And I think that's kinda true. It's nowhere near as deep as, say, a Street Fighter, but there still is a lot of strategy here, and it's way more accessible, and fun with friends. Either you will snort derisively at that comparison, or it will please you greatly.
Either way, I suggest checking this game out if/when you can. If you hate it, fine, but you haven't really lost anything by trying it out. As a player of LoL/Dota that dismissed this game from it's first announcement, I've been pleasantly surprised by it at every turn.
(10:40pm Edit: Was just thinking. This game might even be more of a Power Stone to the MOBA genre. Not sure how to explain it, but there is definitely some type of "thrust you into the middle of things and just go at it" aspect to this game.)
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