Okay so one of those threads where we share our tactics or other tricks. Not all of us want to use the homing suitcase.
So here's a few to get you started that you might not know from the game (all below apply to professional difficulty):
- You now get a drip feed of xp rewards that go to a level's mastery so even if you fail or quit a mission, you will still have all that xp. This is online-only, mind. So abuse the hell out of it - bring that lockpick and unlock everything you can. Change into as many disguises as possible if you're not going for a suit-only run. Wander around the level to find each area for discovery bonuses. Pick up as much junk as you can find.
- Look through the rewards for level mastery. Usually at level 10 mastery you will get a very useful item such as a new remote explosive or a silenced sniper rifle. These items can be used in other levels and will be useful when pulling off certain challenges.
- Remember that unlike Hitman 2016, you can play any level you want (providing you don't care about the plot). Like the look of that antique emetic syringe from Sapienza? No need to go through Paris first to get to it, you can just hop straight into it.
- Every story mission/opportunity is basically "follow the green icon instructions for an easy and often silent assassination", though the story missions take time and won't be suitable for a suit-only run. They will all, however, teach you something important, and you will be rewarded a chunk of mastery for completing the three main story missions of each level.
- You can't carry a suitcase or other certain "heavy" items up ladders or pipes, but you might be able to throw them to where you need.
- There are three poisons - emetic, sleep and lethal. Emetic makes the poisoned NPC find the nearest toilet, garbage canister or ledge to puke over. Sleep knocks them out on the spot. Lethal kills them on the spot.
- Missions are no longer as static as before and there is something of a timer now, so events in a level will cause NPCs to move to a new routine, such as Helmut Kruger no longer hanging around the back of Paris forever, or wait long enough in Miami and the race will end.
- The old Blood Money trick: illegal items (guns) placed in open view will cause people to notify a guard. A guard will pick up a gun and take it to the nearest security room. This is useful if you want to get rid of a guard non-lethally for a certain amount of time.
- Only place illegal items if no one's watching - break the line of sight first, or place said item in a way that a guard or person will investigate that spot (such as throwing a coin).
-Hitman still follows the rule of "if you think it's possible, then you can probably do it". For instance, you do not need to manually activate a winch to drop a chandelier, which is an illegal activity, you can just shoot the chandelier (or the winch) with a silenced weapon from afar to cause it to drop. Or stick a mine next to it. Or just put the mine where you know the person will be. Fun.
-When throwing items, pay attention to the color of the reticle over the head of the target. White usually means "safe", orange means it will arouse suspicion.
-If you are caught trespassing, don't panic. Wait for either the guard who spotted you, or an npc to bring over a guard, who will then escort you out of the area. This is a cheap way to get easy mastery points for exploration. Trespassing areas are different to hostile areas, where you will be shot on sight. Being escorted does not impact your score, but running away while escorted triggers combat.