Contracts Mode: The Best Racing/Fighting Game

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#1 Posted by MikeFightNight (1191 posts) -

So I have mixed feelings on Absolutions Contracts mode. On one hand it adds a lot of replay value to a game I already enjoy. On the other hand, my play style in Contracts is totally different then in story mode. In the story I like to take my time and survey my surroundings. Listen to conversations and then employ my dastardly plan only when the time is right. In Contracts mode I am figuring out the best route to the finish line and min/maxing the game mechanics to the fullest. You could argue this is what you do in the story missions, but the deciding factor here is time. You get a time bonus to your end score, which is the deciding factor on who will come out on top when all other factors are equal. (No shots missed, do not be spotted, all bodies hidden etc.) So now it’s trial and error in high speed until I get the result I like. You start to understand the game mechanics through regular story mode play but in Contracts I find myself taking it to another level, like realizing that some NPC’s will not be on their regular AI paths until you get within a certain distance to trigger a conversation.

So one mission in particular, I run from the start all the way into this club, past my one mark where two NPC’s are having a conversation. Instead of waiting I keep on running, pushing past a crowd of people until I come to a walking pace before I turn a corner I know a guard is at. Since I ran here I know his AI path is just leaving to go to his other post, so I walk past him and crouch to go through a door. I sneak all the way to where a guard is watching my other two marks just in time to get behind him before he turns. I knock him out behind a divider as he starts walking and grab his key card. My two marks hear a noise which interrupts their conversation and gets them on their AI paths. I fibre wire both, hide all the bodies, dash back to the front of the club where I shoot my now alone first mark in the head, dragging him into a locked key card backroom where I hide his body. Then I dash to the exit. I find that Benny Hill theme would be a good musical choice for how I approach most of my missions in Contracts.

I should add I only take this min/max approach with contracts that I am competing in with friends. Other contracts I play how I usually do and am happy with getting money to buy upgrades for weapons. I am not really complaining here, I just find it funny that to be competitive in Contracts mode you have to play like this. What are your experiences with it?

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#2 Posted by Jack268 (3370 posts) -

Just sounds like an average speedrun, isn't that sort of the point of the game?

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#3 Posted by MildMolasses (3200 posts) -

I think that is the entire point of contracts mode. They way they set it up in the tutorials as a way to show off you skills to other assassins implies that you are supposed to go in quick, do the craziest shit you can, and get out. And the challenge comes from you being able to pull of something so well that no one else can touch it. It's like a game of horse.

I don't think it's supposed to match the play style of the main campaign at all. And that's what makes it fun, because you approach it more to show off rather than to be efficient, but doing both is great.

One of the IO contracts was really frustrating me because I was trying to play is slow and stealthy, and it turns out that was wrong. It's making those discovers the contracts mode so exciting

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#4 Posted by huntad (2346 posts) -

I do no know if I like it or hate it. It's a weird mode for Hitman for the reason that you gave. It seems sort of shallow in that it doesn't have a lot of longevity, especially when you unlock everything, or unless you are playing against friends. Maybe they'll release large maps via DLC for that mode, and it'll be awesome?

I'm trying not to be too cynical, so I will say that I did enjoy it.

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