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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
The practice in which a character blends seamlessly with crowds in order to maintain a low profile while on the move
There are good agents, like Elite Beat Agents and bad agents, like Agent Smith.
An albino is an animal that was born with a random genetic disorder which causes them to have no pigment in their skin, hair or eyes. Human albinos typically have pale blue eyes, pale white skin and white/light blond hair (due to a lack of melanin).
Alert is a state a game may enter after the player has been overtly detected by enemies, and often brings increased enemy opposition (in numbers, aggression, etc.) while a cooldown timer or meter appears by which the player can gauge the expiration of Alert.
Large, semi-aquatic, scaly lizards. Not to be confused with crocodiles.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Ambient Occlusion attempts to realistically depict the way light reflects off surfaces and radiates throughout an area.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Asynchronous multiplayer is a term applied to online interactions in video games where players participate in shared activity, but not concurrently. The oldest form of asynchronous multiplayer is turn-based multiplayer gameplay between two or more players that can check in and play their turn when it's convenient. Similar to play-by-mail games and, more electronically, play-by-email or play-by-post forum games.
Sick 'em, boy!
Many males, and some females, experience pattern baldness, a gradual loss of hair.
When characters make conversation during normal gameplay, rather than a dialog-focused scene.
In computer games - especially rpg - they're a great source of booze and often information.
Betrayal is when a person breaks the trust and faith that others have placed in them.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Many Horror and adventure games use blood trails to either signify that something especially violent happened that spot and/or that following it will progress the narrative.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
The Art of tracking down criminals and the wanted like for a cash reward.
Glass that can be broken and destroyed in real-time.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
The ability in a first person shooter to shoot bullets through walls and objects at enemies. This usually results in less damage and accuracy once the bullet passes through the wall/object, and may only work on certain materials or thicknesses.
Bullet time is a gameplay mechanic that allows players to slow down time. Depending on the game itself, the player often slows down along with the world around them, however occasionally the player can simply move at normal speed while the game world continues to slow.
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
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