@dragon_puncher said:
Except, you know, patches.
There are two things wrong with this:
1) You can patch out bugs, but you can't fix rushed design. While I'm pretty sure that a game like Hotline Miami 2 is more likely delayed for the former than the latter, that's not always the case. Some games just have elements in them that are half-cooked, corners that were cut, or features removed (just look at Double Fine's Spacebase for a recent game that needed more time in the oven). So if you're attacking the quote's relevancy in general, I disagree. Just because companies can patch games now, doesn't mean those patches can fix every issue.
2) The mentality of "we'll fix it in post" is terrible! As other people have stated, it kills the first impression; I'm now to the point that I can't/won't wait around for a game to be patched into a shape that it should have been at launch, so that game isn't going to get my dollar if reviews say it's bad out of the gate. By the time it's fixed, I (and others like me) have probably long forgotten it. Also, you assume a company can patch their game; while Blizzard or Valve is known for near indefinite support, they are the exception, as it doesn't make a lot of financial sense to keep patching a game, especially if the game is primarily singleplayer, didn't make a lot of money in the first place (possibly due to that botched initial impression), or if the studio is small and has moved onto a new project.
Hell, you mention that you "don't know if (you) could play another Hotline Miami with that busted auto-targeting" right in your post, so there's a perfect example of something that a patch couldn't/didn't/never attempted to iron out.
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