Hotline Miami is one of my favorite games ever, that's probably both a good and a bad thing. If Hotline Miami is a murderous fever dream, Hotline Miami 2 is a never-ending nightmare. When Dennaton games said that Wrong Number would be the conclusion, they really pulled it out. Hotline Miami 2 answers all the questions. It's got a (somehow) way, way better soundtrack that only amplifies the games greatest moments, an extremely competent (and interestingly told) story, and a ton of great action. It's got some jungle setpieces, a prison break, missions for/against the mob, a heist, a hallucination freak-out. It's Hotline Miami fully realized. I really think it's a marvel.
Hotline Miami wasn't anti-gun, it just was a much smaller game, and melee weapons made more sense. I don't know if I was using guns any more than melee weapons in Wrong Number, I was just using them a lot more in the sequel, which was fine! The levels are bigger, there are way more enemies to encounter, and it would feel a little bit kung fu-y if fifty Russian mobsters in a warehouse were all equipped with lead pipes and shards of glass.
Hotline Miami 2 is magic. I went into it super hype, and ended up being super impressed. I can't wait to write more about it, really. I think it's a lot more than a worthy sequel.
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