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Concept »
Usually seen in 3D platformers, these games ask you to collect certain objects to open up additional levels.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
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