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Game » consists of 12 releases. Released Dec 13, 1984
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
The ability to stop or reduce the damage from an oncoming attack.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Cheating is the act of creating an advantage by using methods beyond the normal means of the game.
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
An initiative from Project EGG and D4 Enterprise to re-release emulations of old titles on console.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Fairies appear in many games, usually as a race that will assist players with magic. Fairies are almost exclusively female.
Flip screen (or flick-screen) describes a way of dividing the game world into fixed screens, displayed one at a time. It's commonly found in 2D platformers, especially prior to the 16-bit era.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Whether it be to translate foreign lyrics, eschew copyright issues, technical limitations, or appeal to an American audience, these games had changes to their soundtracks when brought to the United States.
This concept is for games in which at least one of the main characters is male.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Action RPGs where the battles takes place in the field rather be activated by touching the enemy.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Games that have had an Original Soundtrack album released.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
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