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Concept »
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Stories and legends created by the ancient Greeks. Today these myths are used as an endless source of inspiration for all media.
Any creature with more than 1 head on one body. This is possible in fantasy settings or as a result of mutation.
A Dragon with two or more heads. They are often exceptionally powerful.
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Sea monsters are sea-dwelling, mythical or legendary creatures, often believed to be of immense size.
A ship deck battle is a cliché battle scene found in the vast majority of Japanese RPGs. It takes place on a ship or an airship, pitting the protagonists against seamonsters or flying monsters respectively.
Arguably the most fearsome of all the reptiles - it has scales and no legs. Snakes use a variety of tactics to harm players such as poison, hypnosis, and constriction. The most deadly snakes have mastered the way of stealth.
In games they're often described as being masters of the dark arts. Basically, wizards gone bad.
A type of dragon with wings instead of arms. They were a heraldic symbol of war and pestilence. Wyverns and Griffons were said to be rivals and sworn enemies.
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