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A stationary gun that automatically shoots at targets.
An axe from Team Fortress 2 which does two-thirds damage to enemies, unless they are on fire, in which case it guarantees a minicrit.
An unlockable for the Scout in Team Fortress 2. Atomic Punch gives the user 6 seconds of invincibility.
An unlockable for the Scout in Team Fortress 2. Crit-A-Cola gives the user an extra 35% damage buff for 6 seconds.
A community-designed secondary slot item for the Heavy in Team Fortress 2. Eating it will increase the Heavy's maximum health by 50 points for 30 seconds.
The dispenser has many purposes from healing to replenishing the ammo supply of allies within range.
A popular weapon that is used in many shooters. The flamethrower is considered one of the most unique ways to defeat a foe.
Health packs restore some amount of a players health, and can be permanent or temporary. They come packaged in a variety of forms, from the common med kit, to drugs, medicine, and even food.
The secondary "weapon" of the Medic class in Team Fortress 2. Allows the Medic to heal and make teammates invulnerable.
Natascha is the sister weapon of Sasha the heavy machine gun primarily used by Team Fortress 2's Heavy Class.
A weapon that launches rockets.
The Sandvich is an edible device used by the Heavy class in Valve's Team Fortress 2. Players unlock this device by completing achievements, crafting or a random drop.
A weapon that fires medical syringes. Mostly known for its use as the primary weapon of the Medic class in Team Fortress 2.
Whoever built, discovered or reverse-engineered them, teleporters get you where you want to go immediately. Hopefully without materializing you halfway into a wall.
The Backburner is a weapon in Team Fortress 2 that allows the player to get 100% criticals from behind.
Unlockable melee weapon for the Engineer in the Australian Christmas update of Team Fortress 2.
An unlockable melee weapon for the Heavy class in Team Fortress 2.
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