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Co-founder of id Software, Carmack is a technical innovator in the video game industry. He is best known for his work in the Wolfenstein, Doom, and Quake franchises. He officially resigned from id in November 2013 to join Oculus VR.
One of the founders of id Software, working as an artist he is well known for his work on the Doom and Quake series.
John Romero is the lead designer behind the seminal first-person shooters Wolfenstein 3D, Doom and Quake.
Tom Hall is a game designer currently working for PlayFirst.
Tim Willits was the creative director and co-owner of id Software up until 2019, after which he joined Saber Interactive as their Chief Creative Officer.
Kevin Cloud is the Executive Producer at id Software and is currently working on Doom 4.
Kenneth Scott is known for his work as an art director at id Software and has worked on the Doom and Quake games. He is now working for Microsoft's 343 Industries as the Senior Art Director on Halo 4.
Robert A Duffy, the creator of the level editor Quake Edit 4.0 - Radiant (or just QERadiant), that id Software later started using (dropping their own, plain QE4). After a while, Duffy was hired into id as a tools developer.
Robert 'Bobby' Prince is a composer best known for his work on Wolfenstein, Doom, Doom II and Duke Nukem 3D.
American McGee is a game designer whose unique name often causes game publishers to require that it be on the front of the box.
American composer known for his orchestral soundtracks.
Sandy Petersen is a game designer of Doom, Quake and Age of Empires.
Shawn C. Green (sometimes credited as Shawn Green) has roots throughout the Dallas shooter developer scene with time spent at id, Ion Storm, and Gearbox. However, he may be best known as a level designer on The Ultimate Doom and Doom II.
He is Sr. Manager, FPQA Operations at SCEA
Listed in some credited titles as 'Tomohiro Shikami'
Katherine Anna Kang is the President of id Mobile in id Software.
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