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Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
Formerly known as the "Doom Engine", id Tech 1 is the first generation of game engines from id Software.
Formerly known as the "Quake II Engine", id Tech 2 is the second generation of game engines from id Software.
id Software's engine that powered Quake III and derivative projects. Previously known as the, "Quake III Engine".
A page dedicated to the graphics engine that has powered games such as Doom 3, Quake 4 and Wolfenstein.
The fifth version in the id Tech engines designed by John Carmack and developed at id Software LLC for Rage and Wolfenstein: The New Order.
The seventh version of the id Tech series of engines.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A physics system used to procedurally generate body movement similar to rag dolls.
The Wolfenstein 3D engine is the first in a long line of FPS engines by id Software that was used for several games between the years of 1991 and 1995.
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