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A practitioner of alchemy; the brewing and making of substances with unusual properties.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves.
Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls)
They generally walk upright like any other humanoid and sport some kind of tail.
Sarnaks are an artificial race created by the Iksar by combining the blood of dragons with that of the Iksar themselves.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Using one's own tail as a weapon.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
Weapons designed to be wielded with both hands, typically due to their size in relation to the one wielding them. Examples include longswords, claymores, lances, scythes, and giant hammers among others.
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