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Strategy games which encourage users to eXplore, eXpand, eXploit, and eXterminate.
An Artificial Intelligence Construct is a synthetic technological creation that is a part of a bigger whole. The AI Construct can be a self aware computer or simply a grouping of technologies that come together to form one large being.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
The act of building something. Using resources to build units, buidlings, structures of any kind.
A fleet is a group of ships, typically military warships, that sail together for mutual protection and to consolidate their power.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
Research involves spending resources to create new items or unlock upgrades.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Classic form of numbering that gives things a more regal feel.
A "Tech Tree" is a concept used mainly in strategy and role playing games. Unlocking a node in the tree generally unlocks some effect (example: a new ability in a role playing game or new unit in a strategy game). Unlocking a parent node allows access to its child nodes.
The act of buying a particular good for a low price at one location, and selling it at another location for a higher price, resulting in a profit.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
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