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    Audio technology that allowed dynamic music in LucasArts Games.

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    iMUSE was an audio scripting engine that was used in many LucasArts adventure games. It allowed a composer to subtly make changes to music based on the players actions.  
    Created by Michael Land and Peter McConnell the technology was very innovative, because at the time games could only fade between music, or use hard cuts.
    For example, when the player is passes through a swamp in Monkey Island 2: LeChuck’s Revenge there is only a flute playing, but as he travels deeper he will pass scripting markers which tell the game to add in more instruments when it makes musical sense to do so, such as at the end of the passage. 


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