Jeff Grubb and friends make a meal out of today's top stories in video games.
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Full Reactive Eyes Entertainment (named to fit the acronym 'FREE') is a quasi-genre invented by designer Yu Suzuki, describing a blend of adventure and open-world sandbox gameplay found in the Shenmue franchise.
Machinima is the concept of making a movie out of a video game. Popularized by the series, Red vs Blue.
A 3D engine created by MercurySteam for their games like Scrapland and Castlevania: Lords of Shadow.
A cutscene that is viewed through the eyes of the protagonist or some other character. POV stands for "point of view".
Many games feature CG cutscenes that are usually created by an outsourced group. Generally, these types of cinematics look better than the actual game.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
The limitations of early gaming hardware, especially in the 8-bit and 16-bit days, made animated story sequences impractical for many games. One popular alternative was to convey the story through a series of still images, often with text and music alongside them.
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