In Game Anti-Piracy Effects
Concept »
While locking pirating users out entirely is the most common way for developers to curb digital piracy, some create in-game consequences designed to amuse, mock, impede, or oust players using suspected pirated copies.
Wiki edit history
| Edit # | Submitter | Type | Comment | Sent for moderation | Points | Status |
|---|---|---|---|---|---|---|
| 296244 |
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Game | 09/11/24 12:57PM | 12 | done | |
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Game | 01/13/24 04:30PM | 8 | done | |
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Game | 01/13/24 04:25PM | 12 | done | |
| 274536 |
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Concept | 01/13/24 04:11PM | 36 | done | |
| 274535 |
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Concept | 01/13/24 04:00PM | 4 | done | |
| 274534 |
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Concept | 01/13/24 03:59PM | 2 | done | |
| 264657 |
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Concept | 07/17/23 11:37AM | 8 | done | |
| 264656 |
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Concept | Playing a pirated copy of One Piece: Gigant Battle will make the time limited into just 1 second. | 07/17/23 11:33AM | 2 | done |
| 213532 |
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Concept | 06/02/22 11:40AM | 40 | done | |
| 198736 |
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Concept | 03/06/22 11:56AM | 102 | done | |
| 190494 |
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Concept | 01/06/22 05:04PM | 59 | done |
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franzlska
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