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A trap designed to kill off victims by crushing them. Commonly found in sacred temples though industrial variations (like car crushers) exist.
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
A cluster of platforms that have the same rotating movement as a Ferris Wheel. Thusly, they always remain in a horizontal position.
Governed by the Adeptus Mechanicus; these planets are fully dedicated to industry and manufactures most of the Imperium's tech.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Non-pinball games featuring a level or stage that greatly resembles the interior of a pinball machine.
Platforms that revolve.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Platforms that spin around their own axis. May cause disorientation.
Not all scientists are mad and/or hell-bent on dominating worlds. Some are just your ordinary egghead with a coat.
A cloud of fine particles.
Water vaporization usually represented in video games as a particle effect.
Yet another type of stage included in lots of games. Nefarious tin soldiers, deadly domino rows and letter blocks of death are some of the perils one might encounter in a Toy-Box Stage.
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