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Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A concept found in numerous video games, the idea that a weapon on fire is more powerful or does special "burn" damage when set on fire. Most commonly found with swords, several other weapons have been known to be set on fire for a similar effect.
A counter system in the Soul Caliber series that give the performer an opening in the opponent.
In Soul Calibur 2 (in Weapon Master only)
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
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