837: R1 to Brood
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Game » consists of 1 releases. Released Sep 27, 2019
When fighting is no longer relegated to the ground, but can also take place in the air.
Hey, why are we fighting? Let's sit down and talk this thing out.
A Multiplayer game mode where two opposing teams battle for flags, bases, or outposts
A "Contested Territory" is an area or zone in which two or more factions fight for control. This can result in the victorious faction gaining the territory or just winning the competitive round.
Control Points are typically spots on a map that must be taken and held for one team to beat the other in some first-person shooter multiplayer modes.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Dashboard view puts the player in the helmet of the driver. Usually in cars or other vehicles. Most commonly in next-gen racing games and shooting games which have vehicles
The act of aerial combat between two or more fighter aircraft. A common occurrence in many combat flight games, it is the equivalent of a firefight in a first- or third-person shooter.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
Friendly Territory is a place where the player can buy and sell items, acquire quests from NPCs, and have no fear of being attacked by the opposite faction.
This page is titles that allow you to manually reconfigure the control scheme. A title that only lets you swap/invert sticks, adjust stick sensitivity, or limits you to preset configurations, does not qualify for this list.
Hostile Territory is defined as being within enemy control. Hard to find a friendly face here.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
Games that were funded through Kickstarter.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
The presence of different kinds of ammunition that pose advantages depending on situational needs. They vary on a per-game basis, but popular types include incendiary and armor-piercing.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
The goddamn bugs whacked us, Johnny.
In the sky or in the blackness of space, these guys can get you from one place to another, and maybe blow up a few bad (or good) guys along the way!
Procedural Generation refers to the creation of content algorithmically as the game is running. This content generally coexists with standard, authored content; the two are not mutually exclusive.
Radial Menus are menus that appear in a circular pattern to display the options the player has.
Games where players can move in any 3D direction: forward & backwards; up & down; and left & right. Descent is a well-known example of this type of movement. It is differentiated from standard FPS movement, which is considered to be four degrees (or five, including jumping and crouching.)
Space is usually empty, but sometimes it's filled with virtual death machines.
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