It would be pretty funny if UE4 doesn't become the developer's choice seeing how Epic wants to get out of gaming.
Infinity Blade: Dungeons
Game » consists of 1 releases.
Infinity Blade: Dungeons was a planned prequel to Infinity Blade I set to be released sometime in 2013, featured during the unveiling of the third generation of iPad.
Infinity Blade: Dungeons Goes "On Hold" As Epic Shutters Impossible Studios
That sucks, best of luck to everyone who was at this studio. I can understand them closing it down after a few less than average selling games but 6 months after forming the studio is really no time at all for them to do more than start on the basics of getting the game build, get equipment & staff. Guessing that after the insane success of Gears series, that Epic looks at anything Unreal or anything else done as a failure if it doesn't do anything above Gears in terms of sales. I used to like Epic Games better but now not so much.
Total speculation here, but I'm really getting the impression that Epic, as we know it, is effectively finished as a creative production company. They sold a huge chunk of their company to a Chinese firm, and then a significant portion of their talent jumped ship.
Fortnight is still in development, and sounds highly promising, but this may end up being free-to-play ala TF2. If true, this will mean maintaining a dedicated support team rather than shifting people over to new development.
Gears of War Judgement will wear the Epic brand, but it is a People Can Fly studio developed game (albeit with significant Epic oversight).
Unreal Engine/UDK may be Epic's primary contribution to gaming in the coming years.
Or maybe this is completely wrong, and they will be announcing a new multi-title triple-A franchise at E3. In any case, Epic is looking like a very different company today than it was a year ago.
In the parlance of our times, this is some hot bullshit.
If I were to put on my prognosticating hat, this is just a symptom of the greater upheaval that must be going on at Epic. The new management must be looking at the profit margins on game development vs. engine licensing, and saying "fuck game development." That would be the cause of all the big "retirements" and this cancellation.
I'll be surprised if Epic's entire workforce isn't cut down to just engine developers soon.
@punkxblaze: They will come back like Jordan, wearing the 45.....and it won't be to play games with you, Epic. They will aim at you, probably maim you.
Cocksuckers, take one for you team.
@GERALTITUDE said:
Crazy. And Jeff, was that a Chris Rock joke in the sub?
I read it as Encore by Jay-Z. I even quoted the next line in the lyrics. No love for the Hov here, it seems.
@FonkyMucker said:
@punkxblaze: They will come back like Jordan, wearing the 45.....and it won't be to play games with you, Epic. They will aim at you, probably maim you.
Cocksuckers, take one for you team.
THIS!
@IAmWanderlust said:
@FonkyMucker said:
@punkxblaze: They will come back like Jordan, wearing the 45.....and it won't be to play games with you, Epic. They will aim at you, probably maim you.
Cocksuckers, take one for you team.
THIS!
Right after I talk about no love for the Hov, someone else busts out another line. I love you, GB. Never change.
If you show good will to those in need, but force them back in the situation they were just in just a few months later, was there any good will to begin with?
Wow that sucks for the big huge guys. It seems like this sort of thing happens way too often in this business. I always wanted to go to school and eventually work on a game but man it has to be super stressful to work in this industry especially if you are an average developer sales wise. Maybe there is something wrong with this studio?
I follow Joe Quadara, the dude who was the lead combat designer on Reckoning and he tweeted this a few hours ago.
Studio shut down. Bewildered.
— Joe Quadara (@bazooie) February 8, 2013
Seems like it was pretty unexpected when it came. What a bummer for those guys.
I'd say something about Patrick being the one who's usually delivering the breaking news, but...well...he already broke something...
@Example1013 said:
I'd say something about Patrick being the one who's usually delivering the breaking news, but...well...he already broke something...
oh snap!
This is an extremely shitty thing to say, considering Amalur sold well and only failed due to the inflated budget caused by Schilling and a stupid decision to go all in on an MMO IP.Let me translate this: "We weren't putting out good work at 38 and unsurprisingly we didn't meet the standards of Epic"
As I don't own an iDevice, this doesn't really impact me, other than the compassion for the fired folks which DOES suck, but nice Chris Rock reference in the deck, Jeff.
@Vinny_Says said:
@jakob187 said:
What the hell? Why hire on a bunch of people and open a studio just to shut it down with no product released? What do they mean it wasn't working out for them? The product was bad? The studio was on an inflated budget? Epic is in trouble?
This is just...weird.
or maybe the guys are the problem, seeing how they went through 2 closures already....
The stuff with 38 Studios wasn't their fault though. 38 was fucked with or without these guys.
@theimmortalbum said:
@GERALTITUDE said:
Crazy. And Jeff, was that a Chris Rock joke in the sub?I read it as Encore by Jay-Z. I even quoted the next line in the lyrics. No love for the Hov here, it seems.
i did the same thing!: "Grand Opening, Grand closing; god damn your man hov crack the can open again." According to rap genius, apparently jay is referring to the Chris Rock joke, not sure if that is true.
@jediknight00719 said:
@theimmortalbum said:
@GERALTITUDE said:
Crazy. And Jeff, was that a Chris Rock joke in the sub?I read it as Encore by Jay-Z. I even quoted the next line in the lyrics. No love for the Hov here, it seems.
i did the same thing!: "Grand Opening, Grand closing; god damn your man hov crack the can open again." According to rap genius, apparently jay is referring to the Chris Rock joke, not sure if that is true.
He must be. Only explanation I'll stand by.
It seemed like it was only yesterday that I heard about Epic picking up some of the developers from 38 Studios... And now they're out of work again. I feel sorry for them.
I was happy when those guys got picked up by Epic but man getting laid off again in less than a year since last being laid off is saddening.
@Mumrik said:
Since the Infinity Blade franchise have been very successful so far, what makes anyone think this means anything other than that these guys were making a product of too low quality to fit in?
The fact that Epic has only had Impossible studios for about 6 months and that's not a lot of time to make progress with a code base they weren't familiar with. I think this move actually lends credence to the theory that Epic is moving away from doing creative content to just being an engine company.
Maybe they would have saved themselves some money on hiring them if they saw how crap Kingdoms of Amalur was.
Weird. I remember when they pretty much bought Big Huge Games. Don't know how or who would fund them now considering what has happened. Maybe they will do a Kickstarter? That's the only thing I can think of with allowing them to keep the name/logo. If there was any value there with the team, they would have sold it or the team itself would have gone independent. Also because they were working on an existing IP, they can't really show a game that is ready to go.
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