Epic Games Shows Off "Project Sword" For iPhone, iPad

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mattbodega

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Edited By mattbodega

Alongside the announcements of iTunes 10 and the new Apple TV, Epic Games President Mike Capps took the stage at Apple’s Fall Press Conference today to announce his company’s first game for the iPhone, iPod Touch, and iPad.

Developed by Epic-owned studio Chair Entertainment, the team behind last year’s Best Xbox 360 Game, Shadow Complex, the game--currently codenamed Project Sword--is a one-on-one multiplayer sword fighting game set in medieval times. Players will take control of a knight and duel other knights in portable, touch-screen-based sword duels. 
 
 

   Not too shabby for an iPhone.
 Not too shabby for an iPhone.

What makes this project so interesting is that, much like the scaled down version of Rage, developed for the iPhone and running on id Tech 5, Project Sword is being powered by a scaled down version of the Unreal Engine, which means that the game looks way better than other polygonal games that have been released for the iFamily of hardware.
 
== TEASER ==Let this serve as just one more reminder that engine developers going forward are even more concerned with the scalability of their tech; they want to develop engines that can run on any and all platforms, including cell phones.
 
Project Sword is aiming for a release later this year, but you don't have to wait until then to see the game's visuals in action. Following the show, Epic Games' Cliff Bleszinski tweeted that a Project Sword engine demo was currently available for free on the iTunes store for the iPad, iPhone 4G, and iPhone 3GS.  And if you don't want to go download that demo yourself, you can just watch Will and Norm over at Tested, as well as our own Brad Shoemaker, who have taken a look at that Unreal demo on video. If you want to get a sense of how the engine that powered Gears of War and Batman: Arkham Asylum translates into your pocket, check out the video! 

   
 
Images courtesy of Joystiq.
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mattbodega

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#1  Edited By mattbodega

Alongside the announcements of iTunes 10 and the new Apple TV, Epic Games President Mike Capps took the stage at Apple’s Fall Press Conference today to announce his company’s first game for the iPhone, iPod Touch, and iPad.

Developed by Epic-owned studio Chair Entertainment, the team behind last year’s Best Xbox 360 Game, Shadow Complex, the game--currently codenamed Project Sword--is a one-on-one multiplayer sword fighting game set in medieval times. Players will take control of a knight and duel other knights in portable, touch-screen-based sword duels. 
 
 

   Not too shabby for an iPhone.
 Not too shabby for an iPhone.

What makes this project so interesting is that, much like the scaled down version of Rage, developed for the iPhone and running on id Tech 5, Project Sword is being powered by a scaled down version of the Unreal Engine, which means that the game looks way better than other polygonal games that have been released for the iFamily of hardware.
 
== TEASER ==Let this serve as just one more reminder that engine developers going forward are even more concerned with the scalability of their tech; they want to develop engines that can run on any and all platforms, including cell phones.
 
Project Sword is aiming for a release later this year, but you don't have to wait until then to see the game's visuals in action. Following the show, Epic Games' Cliff Bleszinski tweeted that a Project Sword engine demo was currently available for free on the iTunes store for the iPad, iPhone 4G, and iPhone 3GS.  And if you don't want to go download that demo yourself, you can just watch Will and Norm over at Tested, as well as our own Brad Shoemaker, who have taken a look at that Unreal demo on video. If you want to get a sense of how the engine that powered Gears of War and Batman: Arkham Asylum translates into your pocket, check out the video! 

   
 
Images courtesy of Joystiq.
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Hemlock

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#2  Edited By Hemlock

Jeez, better than the Wii.

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Manhattan_Project

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#3  Edited By Manhattan_Project

boom
 
@Hemlock:
Grrr...

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mnzy

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#4  Edited By mnzy

The audio is partially quite messed up.
 
But the demo is crazy. Amazing.

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TiagoAlmeida

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#5  Edited By TiagoAlmeida

Am I the only one getting weird sound on this clip?

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SmasheControllers

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#6  Edited By SmasheControllers

Damn, Holy Balls.

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IggyReilly

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#7  Edited By IggyReilly

Audio is very distracting.

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Goldanas

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#8  Edited By Goldanas

They demoed Unreal Engine 3 for the Pre last year. I wonder if HP and Palm will pony up to get Rage as well.

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VicRattlehead

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#9  Edited By VicRattlehead

meh my 3g is looking more and more like it needs an upgrade... what with this, game center and the majority of ios4 features not working on it :|  fuck you apple

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mattbodega

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#10  Edited By mattbodega

Audio should be fixed now. Sorry for the delay, y'all!

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ajamafalous

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#11  Edited By ajamafalous

This is weird.

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Afroman269

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#12  Edited By Afroman269

Just finished trying it out on my iPhone. Damn thing is impressive but I don't see myself playing games of that caliber on it. I would rather use a regular handheld game system instead.

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Halopower67

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#13  Edited By Halopower67

This is awesome, amazing visuals, i tried it on my iPhone and i was impressed.

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bunnyboiler

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#14  Edited By bunnyboiler

Looks better than John Carmack showing off Rage on the iPhone lol.

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rinkalicous

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#15  Edited By rinkalicous

It looks way more impressive in real life than it does in this video. Blown away to see it running on my phone.

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pickassoreborn

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#16  Edited By pickassoreborn

Knew I shouldn't have got a 3G.

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Chris2KLee

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#17  Edited By Chris2KLee

First off, ANOTHER AWESOME WHISKEY CROSSOVER!!!!
 
Second, the guys at Id and Epic sure now how to make a purrty iPhone game, but here's hoping that they figure out a way to make them play fun, that's the tripping point for me.

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eliminator

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#18  Edited By eliminator

dam,looks great. I heart UE
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Oni

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#19  Edited By Oni

That looks nuts

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cassus

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#20  Edited By cassus

That's actually kinda ridiculous.. I've not seen anything that matches that on the DS, nor on the psp, with which I've spent little time. But as they say, the user interface is pretty clunky for gaming. With the new matchmaking system and all that, I'm sort of hoping apple might release a dedicated handheld gaming device with proper controls somewhere down the line.. Either that, or more TBS/RTS games for the ipad. Boardgame remakes as well. RTS and Boardgames are really where the iPad could outclass any and all other handhelds and consoles. Lack of mouse on consoles makes RTS'es useless. Giving orders to multiple groups of units at the same time with multitouch is something I've always hoped for with RTS'es. Would give my semi ambidextrous ass a much needed advantage.

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iconsam

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#21  Edited By iconsam

The app KEEPs crashing on my 3GS. :(

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OmegaPirate

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#22  Edited By OmegaPirate

Just downloaded citadel onto my 3gs, slight frame rate hiccups occasionally and the app is pretty much an interactive walk around tech demo-  it is however nicer than anything i've seen on the wii, psp or ds - im sceptical as to what restraints the UI or in fact the mechanics they can implement as a whole will have on any 'game' they make from this - but it's seriously impressive stuff!

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kratier

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#23  Edited By kratier

I hope they never use unreal engine for anything ever again, the most issues ever in an engine has been from unreal engine games, texture caching issues galore.

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Evilsbane

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#24  Edited By Evilsbane

On the Iphone4 this is one of the most incredible things I have ever seen.

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PJ

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#25  Edited By PJ
@iconsam: thats because its made for the iPhone 4 and iPad.
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animateria

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#26  Edited By animateria

 I gotta see a populated area, just looking at empty streets doesn't really do it for me as a tech demo. 

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phobic

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#27  Edited By phobic
@animateria said:
"  I gotta see a populated area, just looking at empty streets doesn't really do it for me as a tech demo.  "
Agreed. The environment looks and runs amazing but how will it be with some more characters?
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e7c

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#28  Edited By e7c

they fixed the sound on the clip i dont know if they changed it on this page but you can just go to tested 

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voltan

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#29  Edited By voltan

I have iPod Touch 2g :(

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#30  Edited By TheMustacheHero
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Gizmo

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#31  Edited By Gizmo

Gameplay > Graphics
 
 It's pretty, but those controls look terrible

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MediumRightMaybe

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#32  Edited By MediumRightMaybe

 At 1:26 the house looks like a face sticking it's tongue out. For some reason the word "awesome" popped into my mind and I saw the face.

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borodin

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#33  Edited By borodin
@Evilsbane: Yeah :| that might actually, genuinely be one of the most impressive gaming "moments" I've ever had and it's not even really a game
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Shadow

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#34  Edited By Shadow

Wow that demo is extremely boring...looks amazing though though

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kwyee

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#35  Edited By kwyee
floored 
 
On my iPad, the wide sweeping scenes are a bit choppy (looks like 15-20 fps?) but the in-game is quite smooth.   
Now if only mobile Safari could render as smoothly... 
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Evilsbane

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#36  Edited By Evilsbane
@borodin said:
" @Evilsbane: Yeah :| that might actually, genuinely be one of the most impressive gaming "moments" I've ever had and it's not even really a game "
I just had no idea this little thing was capable of doing Anything like that the most impressive thing I had seen so far was that FPS on the Ipad and it was meh, than I boot a freaking tech demo and I cant stop walking around empty streets!
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#37  Edited By dystonym
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MisterMouse

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#38  Edited By MisterMouse

the game looks crazy good, I am very surprised. also the video is slightly cut off for me.

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Tiger_Walts

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#39  Edited By Tiger_Walts

Action games that require inputs over more than 2 degrees of freedom just don't work so well on these devices. It just gets worse when you need to take up screen space with buttons too.
 
But while it is the FPS genre that seems to be the showcase for shiny new GFX tech, there are other genre's that could benefit. Adventure games that involve exploration and environment manipulation would be great. From stuff like the Schism games to next week's release of Amnesia.
 
 

   
Although, maybe without the evasion stuff.
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Mr_Skeleton

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#40  Edited By Mr_Skeleton

So the iPhone will have better graphics than the Wii, now thats just sad.

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TheMustacheHero

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#41  Edited By TheMustacheHero
@Murdouken said:
" @TheMustacheHero: Nope. I think he meant Rag Doll Kung Fu. "
But that's not on Steam...
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GetBentTheVideoGame

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The demo's quite a bit bigger than they showed. You can walk around outside. I'm not sure about the sword thing, but a Myst type game in this engine would be jaw-dropping. I wonder how much AA they have on this. It's really impressive.

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tahnit

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#43  Edited By tahnit
@GetBentTheVideoGame said:
" The demo's quite a bit bigger than they showed. You can walk around outside. I'm not sure about the sword thing, but a Myst type game in this engine would be jaw-dropping. I wonder how much AA they have on this. It's really impressive. "
with an iphone 4 you dont need AA as the pixel size is so small.
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chango

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#44  Edited By chango

Tech wise, this looks incredible on the idevices. But even though I love my iphone, I dislike the heavy use of virtual sticks to control the game. Still this is pretty exciting just to see what other companies can pull off on the devices.

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GetBentTheVideoGame

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@Tahnit said:
" @GetBentTheVideoGame said:
" The demo's quite a bit bigger than they showed. You can walk around outside. I'm not sure about the sword thing, but a Myst type game in this engine would be jaw-dropping. I wonder how much AA they have on this. It's really impressive. "
with an iphone 4 you dont need AA as the pixel size is so small. "
I've got a 3rd gen 32gig Touch, and it looks less jaggy than Zen Bound 2, which apparently uses AA.
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Ryax

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#47  Edited By Ryax

took the team 8 weeks to make this

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Keslus9

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#48  Edited By Keslus9

Along with a Myst-like game that was mentioned above, a portable Elder Scrolls title might work well here as well.. On a side note, I noticed the waterfall doesn't have it's own sound file - just the stream..

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HarrySound

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#49  Edited By HarrySound

impressive 
I'll stick with android. 
Peolple in contracts like me dont really get a chance to goto competition if needed 

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NekuSakuraba

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#50  Edited By NekuSakuraba

Nice, now all we need is physical buttons, good games and a good device to go along with that! :D

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