Epic Games Shows Off "Project Sword" For iPhone, iPad

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Avatar image for mattbodega
Posted by mattbodega (2277 posts) -

Alongside the announcements of iTunes 10 and the new Apple TV, Epic Games President Mike Capps took the stage at Apple’s Fall Press Conference today to announce his company’s first game for the iPhone, iPod Touch, and iPad.

Developed by Epic-owned studio Chair Entertainment, the team behind last year’s Best Xbox 360 Game, Shadow Complex, the game--currently codenamed Project Sword--is a one-on-one multiplayer sword fighting game set in medieval times. Players will take control of a knight and duel other knights in portable, touch-screen-based sword duels. 
 
 

   Not too shabby for an iPhone.
 Not too shabby for an iPhone.

What makes this project so interesting is that, much like the scaled down version of Rage, developed for the iPhone and running on id Tech 5, Project Sword is being powered by a scaled down version of the Unreal Engine, which means that the game looks way better than other polygonal games that have been released for the iFamily of hardware.
 
== TEASER ==Let this serve as just one more reminder that engine developers going forward are even more concerned with the scalability of their tech; they want to develop engines that can run on any and all platforms, including cell phones.
 
Project Sword is aiming for a release later this year, but you don't have to wait until then to see the game's visuals in action. Following the show, Epic Games' Cliff Bleszinski tweeted that a Project Sword engine demo was currently available for free on the iTunes store for the iPad, iPhone 4G, and iPhone 3GS.  And if you don't want to go download that demo yourself, you can just watch Will and Norm over at Tested, as well as our own Brad Shoemaker, who have taken a look at that Unreal demo on video. If you want to get a sense of how the engine that powered Gears of War and Batman: Arkham Asylum translates into your pocket, check out the video! 

   
 
Images courtesy of Joystiq.
Avatar image for mattbodega
#1 Posted by mattbodega (2277 posts) -

Alongside the announcements of iTunes 10 and the new Apple TV, Epic Games President Mike Capps took the stage at Apple’s Fall Press Conference today to announce his company’s first game for the iPhone, iPod Touch, and iPad.

Developed by Epic-owned studio Chair Entertainment, the team behind last year’s Best Xbox 360 Game, Shadow Complex, the game--currently codenamed Project Sword--is a one-on-one multiplayer sword fighting game set in medieval times. Players will take control of a knight and duel other knights in portable, touch-screen-based sword duels. 
 
 

   Not too shabby for an iPhone.
 Not too shabby for an iPhone.

What makes this project so interesting is that, much like the scaled down version of Rage, developed for the iPhone and running on id Tech 5, Project Sword is being powered by a scaled down version of the Unreal Engine, which means that the game looks way better than other polygonal games that have been released for the iFamily of hardware.
 
== TEASER ==Let this serve as just one more reminder that engine developers going forward are even more concerned with the scalability of their tech; they want to develop engines that can run on any and all platforms, including cell phones.
 
Project Sword is aiming for a release later this year, but you don't have to wait until then to see the game's visuals in action. Following the show, Epic Games' Cliff Bleszinski tweeted that a Project Sword engine demo was currently available for free on the iTunes store for the iPad, iPhone 4G, and iPhone 3GS.  And if you don't want to go download that demo yourself, you can just watch Will and Norm over at Tested, as well as our own Brad Shoemaker, who have taken a look at that Unreal demo on video. If you want to get a sense of how the engine that powered Gears of War and Batman: Arkham Asylum translates into your pocket, check out the video! 

   
 
Images courtesy of Joystiq.
Avatar image for hemlock
#2 Posted by Hemlock (84 posts) -

Jeez, better than the Wii.

Avatar image for manhattan_project
#3 Edited by Manhattan_Project (2263 posts) -

boom
 
@Hemlock:
Grrr...

Avatar image for mnzy
#4 Edited by mnzy (3027 posts) -

The audio is partially quite messed up.
 
But the demo is crazy. Amazing.

Avatar image for tiagoalmeida
#5 Posted by TiagoAlmeida (12 posts) -

Am I the only one getting weird sound on this clip?

Avatar image for smashedcontrollers
#6 Posted by SmasheControllers (2951 posts) -

Damn, Holy Balls.

Avatar image for iggyreilly
#7 Posted by IggyReilly (5 posts) -

Audio is very distracting.

Avatar image for goldanas
#8 Posted by Goldanas (566 posts) -

They demoed Unreal Engine 3 for the Pre last year. I wonder if HP and Palm will pony up to get Rage as well.

Avatar image for vicrattlehead
#9 Posted by VicRattlehead (1417 posts) -

meh my 3g is looking more and more like it needs an upgrade... what with this, game center and the majority of ios4 features not working on it :|  fuck you apple

Avatar image for mattbodega
#10 Posted by mattbodega (2277 posts) -

Audio should be fixed now. Sorry for the delay, y'all!

Avatar image for ajamafalous
#11 Posted by ajamafalous (13665 posts) -

This is weird.

Avatar image for afroman269
#12 Posted by Afroman269 (7440 posts) -

Just finished trying it out on my iPhone. Damn thing is impressive but I don't see myself playing games of that caliber on it. I would rather use a regular handheld game system instead.

Avatar image for halopower67
#13 Posted by Halopower67 (202 posts) -

This is awesome, amazing visuals, i tried it on my iPhone and i was impressed.

Avatar image for bunnyboiler
#14 Edited by bunnyboiler (522 posts) -

Looks better than John Carmack showing off Rage on the iPhone lol.

Avatar image for rinkalicous
#15 Posted by Rinkalicous (1362 posts) -

It looks way more impressive in real life than it does in this video. Blown away to see it running on my phone.

Avatar image for pickassoreborn
#16 Posted by pickassoreborn (739 posts) -

Knew I shouldn't have got a 3G.

Avatar image for chris2klee
#17 Posted by Chris2KLee (2402 posts) -

First off, ANOTHER AWESOME WHISKEY CROSSOVER!!!!
 
Second, the guys at Id and Epic sure now how to make a purrty iPhone game, but here's hoping that they figure out a way to make them play fun, that's the tripping point for me.

Avatar image for eliminator
#18 Posted by EliminatoR (321 posts) -

dam,looks great. I heart UE
Avatar image for oni
#19 Posted by Oni (2324 posts) -

That looks nuts

Avatar image for cassus
#20 Posted by cassus (401 posts) -

That's actually kinda ridiculous.. I've not seen anything that matches that on the DS, nor on the psp, with which I've spent little time. But as they say, the user interface is pretty clunky for gaming. With the new matchmaking system and all that, I'm sort of hoping apple might release a dedicated handheld gaming device with proper controls somewhere down the line.. Either that, or more TBS/RTS games for the ipad. Boardgame remakes as well. RTS and Boardgames are really where the iPad could outclass any and all other handhelds and consoles. Lack of mouse on consoles makes RTS'es useless. Giving orders to multiple groups of units at the same time with multitouch is something I've always hoped for with RTS'es. Would give my semi ambidextrous ass a much needed advantage.

Avatar image for iconsam
#21 Posted by iconsam (38 posts) -

The app KEEPs crashing on my 3GS. :(

Avatar image for omegapirate
#22 Posted by OmegaPirate (5642 posts) -

Just downloaded citadel onto my 3gs, slight frame rate hiccups occasionally and the app is pretty much an interactive walk around tech demo-  it is however nicer than anything i've seen on the wii, psp or ds - im sceptical as to what restraints the UI or in fact the mechanics they can implement as a whole will have on any 'game' they make from this - but it's seriously impressive stuff!

Avatar image for kratier
#23 Posted by kratier (234 posts) -

I hope they never use unreal engine for anything ever again, the most issues ever in an engine has been from unreal engine games, texture caching issues galore.

Avatar image for evilsbane
#24 Posted by Evilsbane (5599 posts) -

On the Iphone4 this is one of the most incredible things I have ever seen.

Avatar image for pj
#25 Posted by PJ (1195 posts) -
@iconsam: thats because its made for the iPhone 4 and iPad.
Avatar image for animateria
#26 Posted by animateria (3336 posts) -

 I gotta see a populated area, just looking at empty streets doesn't really do it for me as a tech demo. 

Avatar image for phobic
#27 Posted by phobic (20 posts) -
@animateria said:
"  I gotta see a populated area, just looking at empty streets doesn't really do it for me as a tech demo.  "
Agreed. The environment looks and runs amazing but how will it be with some more characters?
Avatar image for e7c
#28 Posted by e7c (15 posts) -

they fixed the sound on the clip i dont know if they changed it on this page but you can just go to tested 

Avatar image for voltan
#29 Posted by voltan (117 posts) -

I have iPod Touch 2g :(

Avatar image for themustachehero
#30 Posted by TheMustacheHero (6649 posts) -
Avatar image for gizmo
#31 Posted by Gizmo (5467 posts) -

Gameplay > Graphics
 
 It's pretty, but those controls look terrible

Avatar image for mediumrightmaybe
#32 Posted by MediumRightMaybe (42 posts) -

 At 1:26 the house looks like a face sticking it's tongue out. For some reason the word "awesome" popped into my mind and I saw the face.

Avatar image for borodin
#33 Posted by Borodin (421 posts) -
@Evilsbane: Yeah :| that might actually, genuinely be one of the most impressive gaming "moments" I've ever had and it's not even really a game
Avatar image for shadow
#34 Posted by Shadow (5357 posts) -

Wow that demo is extremely boring...looks amazing though though

Avatar image for kwyee
#35 Posted by kwyee (258 posts) -
floored 
 
On my iPad, the wide sweeping scenes are a bit choppy (looks like 15-20 fps?) but the in-game is quite smooth.   
Now if only mobile Safari could render as smoothly... 
Avatar image for evilsbane
#36 Posted by Evilsbane (5599 posts) -
@borodin said:
" @Evilsbane: Yeah :| that might actually, genuinely be one of the most impressive gaming "moments" I've ever had and it's not even really a game "
I just had no idea this little thing was capable of doing Anything like that the most impressive thing I had seen so far was that FPS on the Ipad and it was meh, than I boot a freaking tech demo and I cant stop walking around empty streets!
Avatar image for murdouken
#37 Posted by Murdouken (769 posts) -
Avatar image for mistermouse
#38 Edited by MisterMouse (3606 posts) -

the game looks crazy good, I am very surprised. also the video is slightly cut off for me.

Avatar image for tiger_walts
#39 Posted by Tiger_Walts (31 posts) -

Action games that require inputs over more than 2 degrees of freedom just don't work so well on these devices. It just gets worse when you need to take up screen space with buttons too.
 
But while it is the FPS genre that seems to be the showcase for shiny new GFX tech, there are other genre's that could benefit. Adventure games that involve exploration and environment manipulation would be great. From stuff like the Schism games to next week's release of Amnesia.
 
 

   
Although, maybe without the evasion stuff.
Avatar image for mr_skeleton
#40 Posted by Mr_Skeleton (5195 posts) -

So the iPhone will have better graphics than the Wii, now thats just sad.

Avatar image for themustachehero
#41 Posted by TheMustacheHero (6649 posts) -
@Murdouken said:
" @TheMustacheHero: Nope. I think he meant Rag Doll Kung Fu. "
But that's not on Steam...
Avatar image for getbentthevideogame
#42 Posted by GetBentTheVideoGame (268 posts) -

The demo's quite a bit bigger than they showed. You can walk around outside. I'm not sure about the sword thing, but a Myst type game in this engine would be jaw-dropping. I wonder how much AA they have on this. It's really impressive.

Avatar image for tahnit
#43 Posted by Tahnit (185 posts) -
@GetBentTheVideoGame said:
" The demo's quite a bit bigger than they showed. You can walk around outside. I'm not sure about the sword thing, but a Myst type game in this engine would be jaw-dropping. I wonder how much AA they have on this. It's really impressive. "
with an iphone 4 you dont need AA as the pixel size is so small.
Avatar image for chango
#44 Posted by chango (953 posts) -

Tech wise, this looks incredible on the idevices. But even though I love my iphone, I dislike the heavy use of virtual sticks to control the game. Still this is pretty exciting just to see what other companies can pull off on the devices.

Avatar image for getbentthevideogame
#45 Posted by GetBentTheVideoGame (268 posts) -
@Tahnit said:
" @GetBentTheVideoGame said:
" The demo's quite a bit bigger than they showed. You can walk around outside. I'm not sure about the sword thing, but a Myst type game in this engine would be jaw-dropping. I wonder how much AA they have on this. It's really impressive. "
with an iphone 4 you dont need AA as the pixel size is so small. "
I've got a 3rd gen 32gig Touch, and it looks less jaggy than Zen Bound 2, which apparently uses AA.
Avatar image for ryax
#47 Posted by Ryax (4580 posts) -

took the team 8 weeks to make this

Avatar image for keslus9
#48 Posted by Keslus9 (38 posts) -

Along with a Myst-like game that was mentioned above, a portable Elder Scrolls title might work well here as well.. On a side note, I noticed the waterfall doesn't have it's own sound file - just the stream..

Avatar image for harrysound
#49 Posted by HarrySound (299 posts) -

impressive 
I'll stick with android. 
Peolple in contracts like me dont really get a chance to goto competition if needed 

Avatar image for nekusakuraba
#50 Posted by NekuSakuraba (7812 posts) -

Nice, now all we need is physical buttons, good games and a good device to go along with that! :D

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