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The systems in these games are governed by rules from the pen-and-paper RPG Advanced Dungeons & Dragons. There have been many turn-based and action RPGs that have utilized parts of the AD&D rule set.
The spiritual successor to the Infinity Engine. This 3D engine made its appearance in the Neverwinter Nights series, and provided a toolset along with multiplayer where players could be Dungeon Masters and make their own stories and play them out with friends.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Developed by Obisidan Entertainment, the Electron Engine is based on Bioware's Aurora Engine. The Electron engine is used in Neverwinter Nights 2 series of games.
Constantly killing creatures without doing official quests or objectives, to advance in rank or level.
"Hand to hand. It is the basis of all combat." -Gray Fox
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
The successor of the Aurora Engine. Created by Bioware for Knights of the Old Republic.
This game engine was created in-house by CD Projekt Red, and made it's debut with The Witcher 2: Assassins of Kings. The RED Engine incorporates features such as specular lighting and dynamic shadows.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
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