Something went wrong. Try again later
    Follow

    Insanely Twisted Shadow Planet

    Game » consists of 3 releases. Released Aug 03, 2011

    With art design by legendary animator Michel Gagné, Insanely Twisted Shadow Planet sees players investigating the source of an ominous corruption spreading through the galaxy from within their small but powerful flying saucers.

    Lantern Run Stats, Day 2

    Avatar image for trace
    trace

    3744

    Forum Posts

    10821

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 8

    Edited By trace
    Just Go Right. STILL.
    Just Go Right. STILL.

    It appears that today will be Brad, Will, Ryan, and Patrick's final attempt to successfully complete the Lantern Run in Insanely Twisted Shadow Planet. With that in mind, I thought it'd be best to look back at their attempts on the second day and analyze what went right and wrong. If you're interested in day one statistics, check those out here and here.

    As a reminder, here is the criteria for success:

    • Reach the ninth "arena" in the path. Completion of the ninth arena isn't necessary.
    • Earn 1,000,000 points in a single run.

    With that established, let's look at day two's basic statistics to start.

    Run Tally

    AttemptArenasDurationFinal ScoreDistance ScoreBrad's ScoreWill's ScorePatrick's ScoreRyan's Score
    946:44420,77818890063638581885522954823
    1023:49261,40910630040026428893790234292
    1146:47480,23820950096768597095900055261
    1223:25267,84110740057089341723418334997
    1369:18684,068280500926091273409205191568
    1468:24642,5292794001069261059878039869818
    1534:31294,76413640026094588714001233387

    Alone, these numbers don't mean that much, and they don't tell us anything beyond what we already knew: Brad and Will are the best performers on the team. It might be worth noting that in many of the runs, Brad's score is well above the rest of the team, which wasn't as evident in day one's scores. Run #13 is the team's best performance on day two, and much like day one's top performance, Will had the best score by a large margin. When he does well, so does the team.

    Oh, and here's the updated score graph that shows all 15 runs thus far:

    Scores Per Run
    Scores Per Run

    As you can see, there was a lot more floundering and less gradual improvement on day 2. In fact, on average, the team made it through 4.5 arenas on day one, and 3.9 arenas on day two. I'll have some theories with stats and shaky speculation on why this is throughout the rest of the blog.

    Division of Score

    Here's the division of total score over all of day two's runs:

    Score Division, Day 2 Total
    Score Division, Day 2 Total

    Unlike last time, the worst run isn't significantly different from this division, but the breakout of the best run proves my point about Will:

    Score Division, Day 2's Best Run
    Score Division, Day 2's Best Run

    Not that Will remembers saying this during day two, but I never said he survived the longest! I just said that when Will kicks ass and survives longer than normal, the team usually experiences its best runs, even more so than when Brad does well.

    All That Power

    In regards to power-ups, Brad still hogs the power-ups, with Will a distant second. Nothing new there. I did find this difference surprising, though:

    Average of total power-ups grabbed per run

    • Day 1: 12.63 power-ups per run
    • Day 2: 9.14 power-ups per run

    This may not be exact, as sometimes I'd record power-ups picked up through weapon swapping or death, but even then it seems clear that the team wasn't grabbing as many power-ups as they were during day one.

    "But wait, PsEG," you might say, "they also got further on a lot of their runs on day one, so that makes sense, doesn't it?"

    Perhaps a little, but let's examine the average between the two days of power-ups grabbed in total over the number of arenas entered, to give us a power-ups per arena average.

    Average of total power-ups grabbed per arena entered

    • Day 1: 2.81 power-ups per arena
    • Day 2: 2.37 power-ups per arena

    Still a notable difference! If you go back and look at day two's video, you'll note that there are several times where the team will leave power-ups behind. That may be a grave mistake.

    Speaking of which...

    Everybody Dies Eventually

    Except for Brad on run 14! That run (34:08 to 42:32 in the video) ended with his lantern being snuffed, but he was technically still alive at the end. Given that was also the team's second best run on day two, maybe there's some merit to Brad staying alive longer at the start being beneficial.

    Anyways! Here's some far-more-interesting-than-that-paragraph-above numbers.

    Average Deaths Per Run

    DuderDay 1Day 2Total
    Brad1.631.291.47
    Will2.251.571.93
    Patrick2.131.862.00
    Ryan2.381.862.13

    Yeah, you're reading that right. Despite a crappier performance on day two, everybody died less than day one. Even if I were to make this average deaths per arena entered, it'd be a downward trend.

    So what does that mean? It's not just about not dying in the Lantern Run. It's about not dying at the worst possible moments. The first death is always bad, since it almost always guarantees the snuffing of the first lantern, but after that, one player could die in every section, and as long as the rest of the team can keep the remaining lanterns moving, it'll work out.

    Speaking of snuffing lanterns, I'd like to bring back my favorite graph for the Lantern Run.

    Snuff Times (or When Lanterns Get Snuffed)

    I continued to note where every lantern was snuffed, and I have this lovely graph of survival rates for all 60 lanterns snuffed thus far.

    Lantern Survival Rate by Section
    Lantern Survival Rate by Section

    And, since that's a little small, here's a table.

    SectionSurvival Rate
    Intro100.00%
    Arena 196.67%
    Tunnel 186.67%
    Arena 278.33%
    Tunnel 240.00%
    Arena 340.00%
    Tunnel 330.00%
    Arena 430.00%
    Tunnel 415.00%
    Arena 515.00%
    Tunnel 510.00%
    Arena 68.33%
    Tunnel 63.33%
    Arena 71.67%
    Tunnel 70.00%

    This isn't all that different from the first graph I released, so for the most part, lanterns are still getting snuffed in the same areas on average. The most dangerous section, the second tunnel, now claims 38.3% of all lanterns, up from 34.4%.

    The first lantern death tended to start a chain reaction of death on day one, usually by Patrick fucking up, but in this day's stats, the fault was spread out far more evenly and was isolated to one death for six out of seven runs (Patrick and Will being the only exception).

    Some Final Thoughts

    With the stats and my own personal observations, I'd like to make the following suggestions to the team for today's final run:

    • Grab power-ups. Leaving power-up opportunities behind decreases your ability to survive.
    • Don't worry so much about Brad or Will always getting the power-ups, either. Just make sure everybody has weapons they're comfortable with, and let people get health when they need it most.
    • Will and Brad (assuming Will joins the final attempt) need to bicker less. The early runs on day two suffered from their needless angst, and results improved once they calmed down and started working together.
    • Also: Brad, do better at the beginning. Will, do better at the end. Your runs will benefit.
    • The whole team needs to move faster. Surviving is key, yes, but once the first lantern's gone, there's often going to be an open claw-arm waiting to grab a lantern should one of you perish. Don't fuck up a run through unnecessary hesitation, needless carrying-the-lantern-in-front-of-you trickery, or having someone lag behind for lantern-catching safety's sake, causing the tentacle monster to move insurmountably close to your position.
    • Bullshit is going to happen to you tonight. It's how you overcome the bullshit tunnels in Insanely Twisted Shadow Planet that will determine your final outcome.
    • Go right. Don't die. You'll win.
    • ...hopefully.

    Thanks for reading, and best of luck to Brad and crew on tonight's run.

    Avatar image for trace
    trace

    3744

    Forum Posts

    10821

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 8

    #1  Edited By trace
    Just Go Right. STILL.
    Just Go Right. STILL.

    It appears that today will be Brad, Will, Ryan, and Patrick's final attempt to successfully complete the Lantern Run in Insanely Twisted Shadow Planet. With that in mind, I thought it'd be best to look back at their attempts on the second day and analyze what went right and wrong. If you're interested in day one statistics, check those out here and here.

    As a reminder, here is the criteria for success:

    • Reach the ninth "arena" in the path. Completion of the ninth arena isn't necessary.
    • Earn 1,000,000 points in a single run.

    With that established, let's look at day two's basic statistics to start.

    Run Tally

    AttemptArenasDurationFinal ScoreDistance ScoreBrad's ScoreWill's ScorePatrick's ScoreRyan's Score
    946:44420,77818890063638581885522954823
    1023:49261,40910630040026428893790234292
    1146:47480,23820950096768597095900055261
    1223:25267,84110740057089341723418334997
    1369:18684,068280500926091273409205191568
    1468:24642,5292794001069261059878039869818
    1534:31294,76413640026094588714001233387

    Alone, these numbers don't mean that much, and they don't tell us anything beyond what we already knew: Brad and Will are the best performers on the team. It might be worth noting that in many of the runs, Brad's score is well above the rest of the team, which wasn't as evident in day one's scores. Run #13 is the team's best performance on day two, and much like day one's top performance, Will had the best score by a large margin. When he does well, so does the team.

    Oh, and here's the updated score graph that shows all 15 runs thus far:

    Scores Per Run
    Scores Per Run

    As you can see, there was a lot more floundering and less gradual improvement on day 2. In fact, on average, the team made it through 4.5 arenas on day one, and 3.9 arenas on day two. I'll have some theories with stats and shaky speculation on why this is throughout the rest of the blog.

    Division of Score

    Here's the division of total score over all of day two's runs:

    Score Division, Day 2 Total
    Score Division, Day 2 Total

    Unlike last time, the worst run isn't significantly different from this division, but the breakout of the best run proves my point about Will:

    Score Division, Day 2's Best Run
    Score Division, Day 2's Best Run

    Not that Will remembers saying this during day two, but I never said he survived the longest! I just said that when Will kicks ass and survives longer than normal, the team usually experiences its best runs, even more so than when Brad does well.

    All That Power

    In regards to power-ups, Brad still hogs the power-ups, with Will a distant second. Nothing new there. I did find this difference surprising, though:

    Average of total power-ups grabbed per run

    • Day 1: 12.63 power-ups per run
    • Day 2: 9.14 power-ups per run

    This may not be exact, as sometimes I'd record power-ups picked up through weapon swapping or death, but even then it seems clear that the team wasn't grabbing as many power-ups as they were during day one.

    "But wait, PsEG," you might say, "they also got further on a lot of their runs on day one, so that makes sense, doesn't it?"

    Perhaps a little, but let's examine the average between the two days of power-ups grabbed in total over the number of arenas entered, to give us a power-ups per arena average.

    Average of total power-ups grabbed per arena entered

    • Day 1: 2.81 power-ups per arena
    • Day 2: 2.37 power-ups per arena

    Still a notable difference! If you go back and look at day two's video, you'll note that there are several times where the team will leave power-ups behind. That may be a grave mistake.

    Speaking of which...

    Everybody Dies Eventually

    Except for Brad on run 14! That run (34:08 to 42:32 in the video) ended with his lantern being snuffed, but he was technically still alive at the end. Given that was also the team's second best run on day two, maybe there's some merit to Brad staying alive longer at the start being beneficial.

    Anyways! Here's some far-more-interesting-than-that-paragraph-above numbers.

    Average Deaths Per Run

    DuderDay 1Day 2Total
    Brad1.631.291.47
    Will2.251.571.93
    Patrick2.131.862.00
    Ryan2.381.862.13

    Yeah, you're reading that right. Despite a crappier performance on day two, everybody died less than day one. Even if I were to make this average deaths per arena entered, it'd be a downward trend.

    So what does that mean? It's not just about not dying in the Lantern Run. It's about not dying at the worst possible moments. The first death is always bad, since it almost always guarantees the snuffing of the first lantern, but after that, one player could die in every section, and as long as the rest of the team can keep the remaining lanterns moving, it'll work out.

    Speaking of snuffing lanterns, I'd like to bring back my favorite graph for the Lantern Run.

    Snuff Times (or When Lanterns Get Snuffed)

    I continued to note where every lantern was snuffed, and I have this lovely graph of survival rates for all 60 lanterns snuffed thus far.

    Lantern Survival Rate by Section
    Lantern Survival Rate by Section

    And, since that's a little small, here's a table.

    SectionSurvival Rate
    Intro100.00%
    Arena 196.67%
    Tunnel 186.67%
    Arena 278.33%
    Tunnel 240.00%
    Arena 340.00%
    Tunnel 330.00%
    Arena 430.00%
    Tunnel 415.00%
    Arena 515.00%
    Tunnel 510.00%
    Arena 68.33%
    Tunnel 63.33%
    Arena 71.67%
    Tunnel 70.00%

    This isn't all that different from the first graph I released, so for the most part, lanterns are still getting snuffed in the same areas on average. The most dangerous section, the second tunnel, now claims 38.3% of all lanterns, up from 34.4%.

    The first lantern death tended to start a chain reaction of death on day one, usually by Patrick fucking up, but in this day's stats, the fault was spread out far more evenly and was isolated to one death for six out of seven runs (Patrick and Will being the only exception).

    Some Final Thoughts

    With the stats and my own personal observations, I'd like to make the following suggestions to the team for today's final run:

    • Grab power-ups. Leaving power-up opportunities behind decreases your ability to survive.
    • Don't worry so much about Brad or Will always getting the power-ups, either. Just make sure everybody has weapons they're comfortable with, and let people get health when they need it most.
    • Will and Brad (assuming Will joins the final attempt) need to bicker less. The early runs on day two suffered from their needless angst, and results improved once they calmed down and started working together.
    • Also: Brad, do better at the beginning. Will, do better at the end. Your runs will benefit.
    • The whole team needs to move faster. Surviving is key, yes, but once the first lantern's gone, there's often going to be an open claw-arm waiting to grab a lantern should one of you perish. Don't fuck up a run through unnecessary hesitation, needless carrying-the-lantern-in-front-of-you trickery, or having someone lag behind for lantern-catching safety's sake, causing the tentacle monster to move insurmountably close to your position.
    • Bullshit is going to happen to you tonight. It's how you overcome the bullshit tunnels in Insanely Twisted Shadow Planet that will determine your final outcome.
    • Go right. Don't die. You'll win.
    • ...hopefully.

    Thanks for reading, and best of luck to Brad and crew on tonight's run.

    Avatar image for karl_boss
    Karl_Boss

    8020

    Forum Posts

    132084

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #2  Edited By Karl_Boss

    Now do a two sample t-test to see if the difference in Brad's and Will's scores are statistically significant.

    Avatar image for adoggz
    adoggz

    2081

    Forum Posts

    165

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #3  Edited By adoggz

    I would put all my money on them doing horrible today.

    Avatar image for marino
    Marino

    8608

    Forum Posts

    1363744

    Wiki Points

    0

    Followers

    Reviews: 92

    User Lists: 102

    #4  Edited By Marino  Staff

    I love me some stats.

    Avatar image for joshthebear
    joshthebear

    2704

    Forum Posts

    726

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #5  Edited By joshthebear

    Thanks for putting all of this together. I love it, so much data/stats/graphs/numbers.

    The first two lantern run videos are some of my absolute favorite premium videos on the entire site. From the anger and frustration to the close calls and tense moments; they are amazing.

    I'm sort of hoping they at least kind of practiced, or else it's going to be a whole lot of dying and yelling for hours.

    Avatar image for pyromagnestir
    pyromagnestir

    4507

    Forum Posts

    103

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 23

    #6  Edited By pyromagnestir

    I hope they do a run until they drop or get it sorta thing tonight, and not just an hour, since this is the "final" lantern run.

    If I was to critique their play I would say I always thought they are too worried about staying alive, not worried enough about going fast, and that is usually their downfall. The reason one fuck up sometimes leads to a chain reaction is because they are going so slow, and a fuck up then means walking on the knife's edge, and they don't react to that well. But it's funny when that happens so I don't mind all that much.

    Avatar image for ravenlight
    Ravenlight

    8057

    Forum Posts

    12306

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #7  Edited By Ravenlight

    I love graphs and shit! Thanks for taking the time to math this all out!

    Avatar image for rmanthorp
    rmanthorp

    4654

    Forum Posts

    3603

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 14

    #8  Edited By rmanthorp  Moderator

    NOMNOMNOMNOMNOMNONM STATS TASTE SO DELICIOUSSSSS!!

    Avatar image for bombcastgoldthwait
    BombcastGoldthwait

    256

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Good work. Now I'm going to need those TPS reports. If you can get them to me before you leave today, that would be great.

    Avatar image for vexxan
    Vexxan

    4642

    Forum Posts

    943

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #10  Edited By Vexxan

    Pie charts are the best kind of chart!

    Avatar image for winternet
    Winternet

    8454

    Forum Posts

    2255

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 6

    #11  Edited By Winternet

    Numbers and graphs. That's awesome!

    Avatar image for smtdante89
    SMTDante89

    2944

    Forum Posts

    4520

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 28

    #12  Edited By SMTDante89

    It's a real shame we haven't had any quests, one of my favorite parts were the stats you gave for our completion rates every day.

    Avatar image for seanfoster
    SeanFoster

    989

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #13  Edited By SeanFoster

    ...I'm considering telling a friend I'm not feeling well so I can go home after work and watch the epic conclusion to the Lantern Run saga.

    Avatar image for mento
    Mento

    4958

    Forum Posts

    551063

    Wiki Points

    0

    Followers

    Reviews: 39

    User Lists: 212

    #14  Edited By Mento  Moderator

    I'm stoked about the return of the Lantern Run (and the return of Hollywood's Will Smith for that matter). I could've sworn you made some Day 2 infographics already, but I can't say no to even more of them.

    Avatar image for nightriff
    nightriff

    7248

    Forum Posts

    1467

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 7

    #15  Edited By nightriff

    Can't wait for this tonight!!! Wish I could watch it live though, I'll probably watch it once they post it

    Avatar image for ramone
    Ramone

    3210

    Forum Posts

    364

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 5

    #16  Edited By Ramone

    Dude, stats are awesome. Thank you for satisfying my hunger.

    Avatar image for sparklykiss
    sparklykiss

    2042

    Forum Posts

    3618

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 8

    #17  Edited By sparklykiss

    Super depressing that I'll be at work during this run. Amazing stuff regardless. Just makes me miss quests.

    Avatar image for beachthunder
    BeachThunder

    15269

    Forum Posts

    318676

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 30

    #18  Edited By BeachThunder

    I'm impressed by the amount of effort you put into this :o. Although, why not use the same colours that each of them use in-game?

    Anyway, I'm looking forward to see if they finally make it.

    Avatar image for werupenstein
    Kidavenger

    4417

    Forum Posts

    1553

    Wiki Points

    0

    Followers

    Reviews: 90

    User Lists: 33

    #19  Edited By Kidavenger

    I seem to recall Brad and Will being the ones that did most of the lantern carrying, while the others did most of the shooting/more dangerous stuff; not saying that one is more important or difficult than the other, but it's not reflected in these stats.

    I could be crazy and remembering this all wrong too...

    Avatar image for dethfish
    dethfish

    3899

    Forum Posts

    2623

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 14

    #20  Edited By dethfish

    I think Patrick and Ryan need to step their game up. They're bringing down the team!

    Avatar image for zombiepie
    ZombiePie

    9192

    Forum Posts

    94836

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 19

    #21  Edited By ZombiePie  Staff

    Future stat I want to see is "Swears per Run."

    Avatar image for baconbutty
    baconbutty

    219

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #22  Edited By baconbutty

    This is awesome, thank you for this.

    Will you be statifying the final run?

    Avatar image for yanngc33
    Yanngc33

    4551

    Forum Posts

    87219

    Wiki Points

    0

    Followers

    Reviews: 14

    User Lists: 5

    #23  Edited By Yanngc33

    We need to get a betting pool going on when they'll finally make it.

    Avatar image for finaldasa
    FinalDasa

    3862

    Forum Posts

    9965

    Wiki Points

    0

    Followers

    Reviews: 9

    User Lists: 16

    #24  Edited By FinalDasa  Moderator

    Great write up! I kind of wish this kind of stats were attached to more games so I could prove to my friends they were the ones fucking up every time.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.