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4.1 stars

Average score of 20 user reviews

Inside Review 0

The term "dichotomy" comes to mind when I think about Playdead's Inside. It is two things at once - it is a beautiful piece of art, one which demands your attention; but, of equal measure, it doesn't really feel worth the time invested (even though there it isn't that long). My enjoyment levels for Inside read like a sine wave - Top level, down, bottom, up, top level, et cetera. Let's break down exactly why I feel this way.First and foremost, good god this game is aesthetically stunning. Part of...

1 out of 1 found this review helpful.

Inside 0

It seems for every bit Inside gets right, something else feels off. Its oft praised art style rings pretty hollow with me, but there are certain "shots" that are beautifully composed, sometimes breathtakingly so. There are tense, rushed moments of gameplay that are so satisfying to pull off (with regards to near deaths and close calls), but the puzzles never ascend beyond even kinda-clever. THAT moment near the end of the game is a wild and unexpected rush, but (without spoiling anything) it's ...

3 out of 3 found this review helpful.

When spooky turns to silly 0

This game has a great eerie atmosphere and has a very imaginative/depressing world that may be one of the most original settings I've experienced in a long time; but a lot about this game's world doesn't really make sense and while it made me think, it also took me out of the game.Controls are spot on, and great checkpointing which I really appreciated, I wouldn't call it a hard game but I did manage to die a lot.The puzzles were on the easy side but there was a tonne of variety in the problems ...

3 out of 3 found this review helpful.

INSIDE Is More Intricate Than LIMBO but Falls Prey to Similar Shortcommings 0

INSIDE combines light platforming with simple but clever environmental puzzles in a similar fashion to LIMBO, Playdead's previous game. Unlike LIMBO, the comparatively detailed art style allows for more complex themes and ideas to be explored and lore to be interpreted. The puzzles are less abstract to fit with the more grounded world which constrains their complexity but they’re still satisfying and still manage to surprise you with novel mechanics later in the game.The story is told thro...

2 out of 2 found this review helpful.

An eerie story that may not be necessarily fun to play, but it certainly holds up through the sum of its parts. 0

[Full disclosure: My copy of the game was gifted to me by a friend.]Hello from the other siiiiiiiiiiiide- Oh, sorry. Wrong context.I’m quite happy that I was able to avoid spoilers and coverage of Inside when it first came out, otherwise I wouldn’t have come away from its scenes and revelations with the same amounts of shock, horror or confusion. Inside is a story-driven experience that relies on sights, sounds and player interpretation, but it breaks up the lack of vocal narrative w...

2 out of 2 found this review helpful.

Inside - Dead Kids 0

How many times must I see a child die in horrible pain? How many times must I watch my character being murdered, shot, drowned, devoured, dismembered or crushed, only for the camera to awkwardly fade to black, annoyed and embarrassed, as if to say "Whoops. Oh well..."? How many times can a game kill a small boy, in ways going from the abject (strangled to death by an adult man in front of his own son) to the absurd (blown up in little pieces by a wave of ultrasound), only to serve its own, idiot...

1 out of 2 found this review helpful.

Short and Sweet(or insanely disturbing) 0

Inside is a wonderfully crafted experience. It succeeds in teaching you the concepts and game mechanics early on with no dialogue and no on screen prompts. Yet, I was never frustrated or stuck trying to figure out the mechanics. With only two buttons to worry about you will realize early on that if you can not just jump over or move on you are missing the concept or puzzle to be solved. The story is all what you make of it, unique and open to interpretation. The first thing I wanted to do after ...

1 out of 1 found this review helpful.

It's What's Inside that Counts! 0

I had my eyes on this one for a long time, having enjoyed Limbo way back in the day. Simply never found the time for it but boy am I glad it went on sale on Switch a couple months back and I finally found the time to play through it. I ended up completing the game in two sessions over two nights, both times in handheld mode.This game captures your attention immediately with its stark but beautiful graphics and lack of establishing narrative. The game sets the stage thru the visuals and how you ...

1 out of 1 found this review helpful.

Inside Review - An Excellent Followup to Limbo 0

I feel like I missed out on the cultural impact that Limbo had when it was released. I played the game and enjoyed it, but did so years after it dropped on Xbox Live. By the time I had gone through it, everyone had more or less cooled on the game. Videos had circulated and the shock of the grim tone and grizzly deaths had subsided. That’s why when I found out that Playdead’s second game Inside was dropping this year I was determined to get my hands on it and be part of the experience...

1 out of 1 found this review helpful.

Et Tu Brutalist? 0

This game was a games with gold title. At only 3.5 hours long my frustration with a few of the puzzles meant I left the game before i completed it, because I'm better than a strategy guide. Coming back to this game after only a year (it was a July 2019 games with gold, phew this pandemic) [All Games with Gold Titles to Date. Best feature of Xbox One generation] . The visual art style is amazing. The redundant nature of platformers like Mario aren't for me. If Im doing something sidescrolling i'd...

1 out of 1 found this review helpful.

Everyone who likes video games should try Inside. 0

Meticulous and moody, Inside is a perfect realisation of the game it wants to be, whittled down to its core and then dressed up again in some of the best art and style in years. In the vein of Out of this World or Abe's Oddysee (Or Limbo, Playdead's last game), Inside is a side-scrolling puzzle/platforming game that never lets any of its ideas outstay their welcome and moves forward with a pace that maintains its downbeat atmosphere whilst staying interesting for every moment of its admittedly s...

1 out of 1 found this review helpful.

Inside 0

Inside is a perfect example of quality over quantity in video games. I beat this game in a mere four hours and then half of that upon a second play through after learning the solutions to all the puzzles but I was absolutely mesmerized by almost every second of it.Inside tells one of the smartest, most intriguing, and thought-provoking stories in the history of gaming, without a single line of spoken dialogue. So much of it is left shrouded in ambiguity and left up to the interpretation of the p...

1 out of 1 found this review helpful.

My impression of Inside 0

I’m not very big on video game news, and when I am, I’m not looking at what various indie studios are doing. So I didn’t know about the existence of INSIDE until I saw it for sale on steam yesterday. But after I saw a single screenshot and read that it was from the studio that made LIMBO, that was all I needed to feel completely confident about dropping 20 bucks and buying it right away. And keep in mind, I’m one to be extremely timid about spending 8 dollars on a game! ...

1 out of 1 found this review helpful.

Video Review - INSIDE 0

INSIDE from Playdead is the follow-up to 2010's LIMBO and the lineage shows. Like its predecessor, INSIDE is a puzzle-platform with a focus on ambiance, mood, and tone with an unconventional narrative. For more information, check out the VIDEO REVIEW....

1 out of 1 found this review helpful.

a triumph for the "games as art" movement, but wont convert those that just want boss fights. 0

Having just completed Inside, there are so many things I wish I could include in this review, unfortunately exposing what really drew me into this game could diminish the artistic effect it has for any potential buyers. I can say that Inside is one of the absolute best "one of those" artistic gaming experiences that started around the release of the developers previous game. The game is much more tightly constructed than its predecessor, every encounter exuding a sense of purpose for the story a...

1 out of 1 found this review helpful.

A valiant sophomore effort proves that Playdead’s indie stardom wasn’t a fluke. 0

I have a soft spot in my heart for horror games. Whenever I spent the night at my friends house as a kid we would pull out the ol’ Playstation 2, a copy of Resident Evil 4 and just go at it until the wee hours of the morning pounding back liters of multi-colored Mountain Dew in a pitch black room and taking turns playing whenever the other died, just making a time of it. Before we knew it, RE4 became a thing of the past and we started going down the list of other games in the genre. We be...

1 out of 1 found this review helpful.

Inside Review 0

I never was a particularly huge fan of Playdead’s first game, Limbo. I certainly appreciated all the things it was doing, but it never truly resonated with me. It’s monochromatic color pallet, the simplistic platforming, and heavy reliance on trial and error made the 2009 indie darling seem like a slog at times. Six years later, their second game Inside seems to be retreading familiar footsteps while fixing most of my issues with it’s predecessor. When you start Inside, you&rs...

1 out of 1 found this review helpful.

Video Games Are Art 0

In Playdead’s Inside, you’ll spend your short time with it roaming a side-scrolling, dystopian world that’s quite alien to the one that we live in. It’s a world that’s almost entirely devoid of color, and entirely devoid of friends, in a game that is at all times captivating, horrifying, and breathtaking.You control a faceless young boy, whom you’ll soon find out is being hunted by similarly faceless men -- men who will not hesitate to gun you down on sight if...

1 out of 1 found this review helpful.

Inside review – unique as it is exceptional 0

The old adage that looks can be deceiving has not rung as true as this in quite some time. At first glance, Playdead’s Inside looks like a very simple follow-up to their debut hit from 2010, Limbo. Both see you take on the role of a faceless child in a dark and dangerous world, running to the right; solving puzzles and avoiding danger as you go.It doesn’t take long, though, for Inside’s true nature to reveal itself. Limbo is beloved with good reason, but Inside blows it out of ...

1 out of 1 found this review helpful.

The Great Balancing Act 0

In 2010 Playdead hit the xbla scene hard with their first release Limbo. The studio was among the first influx of independent developers that would lead to the tidal wave of indie games that would follow for the coming years. Limbo had a very striking look, using contrasting blacks and whites to generate a look that can be described as silhouette-esque, which drew people in. The game itself was rather simple, you jump, grab, and move to solve puzzles while avoiding various one hit kills. At the ...

1 out of 1 found this review helpful.

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