Currently im quite frustrated. Ive been playing Final Fantasy 13 for about two weeks and its been mostly bland but inoffensive. The only issue ive been having is being forced to grind in the last chapters of the game. I was ready to write this game off as "just not for me" but its suddently gotten to be a hateful experience.
The final boss rush of this game consistst of three bosses in a row (Ive yet to see the third) without a save, each of these requires you to be max level (Grinding isnt too hard, just antiquated I feel) but both so far having had instant kill moves. The first boss seems to have two attacks, one of which is an AOE which may cast "Death". If this move hits you have a couple minutes to kill him, considering this is the last boss of the game this is impossible when I got it cast on me three times during the first half of the fight. This adds no skill, no challenge but simply frustrating and wastes my time. When I finally got through that fight, which was probably at least half an hour, I found there was no save point which means I am now stuck fighting a boss who without warning swaps between instantly taking every party member down to 95% and then applying so many debuffs on me that I physically cannot attack or heal. Ive had three attempts thwarted by a stack of debuffs (basically instant and unavoidable) which locked down my main and backup healers from using magic. I then died from a combination of poison and AOE's for a third of my health.
Side note: There is an item that promises "30% resistence to Death", I bought three of these and upgraded them to 45% resistence. Math tells me, and I was a good student in school, that I should have 135% resistence to death (though Id be willing to give up the extra 35%). Japanese math is wierd because it adds up to 84%. According to the FF13 wiki equipping three of the best death-resistence items and upgrading them fully gives me 94% resistence.
This may be a tradition in RPG's but that Genre needs to break away from tradition. Ive had a total of 6 attempts, and probably nearly three hours, wasted by a random calculation as opposed to skill. There is no way to forsee these deaths and no way to avoid them.
The biggest issue is that as I type this my time investment on FF13 (without any side quests) is 65 hours. I cant give this up but ahead of me is two very cheap bosses who can kill me whenever they like, I just have to hope they decide not to. Oh and I cant sleep, that would be stupid as its 5am, because id have to go back through the first boss who can kill me on a random whim.
When I spend 65 hours on a game, which is rare outside of Fallout/Elder Scrolls and WoW, I expect an ending but if this is what I can expect at the end of all jRPG's then honestly I dont want to play them. I was looking at buying Xenoblade Chronicles, I hear its amazing, and trying out Final Fantasy 10 "HD" and Dragon Quest 9 which I have for DS. Really, I dont wany to play any of them. I dont want to play any jRPG until I know that this bullshit is over. It even puts me of games that are close to jRPG's like The Last Story since im not sure what traditions they carry forward.
Sorry to jRPG lovers, Ive been unsold on this entire genre.