I fully cop to following the Amico out of morbid curiosity, because it seems like something terrible and misguided but with incredibly low stakes. That being said I really enjoyed this trailer for multiple reasons. Astrosmash is a remake of the Amico's Space Invaders clone and is shipping as pre-installed on the console with some other games. This remake looks mostly competent with graphics that again seem to be from the XBLA era and surprisingly little animation (the ships just glide around on the bottom of the screen like in a Flash game, though the explosion and enemy destruction effects look pretty good and there's some environmental highlighting and other stuff.) It looks like a moderately fun game and the music is legitimately quite good. I don't know that I would pay money for this or even download it for free off something like Game Pass, but it's not egregiously amateurish. It looks fine. Comparable to a simplified version of something like Heavy Weapon, a game that was released in 2005 that I legitimately do like and finished this year (but that has a lot more going on mechanically.)
What's funny about this trailer is everything other than the game. Tommy touts the fact that the game has drop-in drop-out co-op like games have had since literally the 1980s (arcade games obviously allowed people to join whenever they wanted to drop in a quarter, and home ports on the NES often let people jump into those games by hitting start) and describes exciting modes like "campaign" which you have to play to unlock the rest of the levels of the game and a vs. score attack mode where you compete for high score. This is about as compelling as saying that your game features "controls" and "sound" because it's all standard stuff. Later he shows that in the options menu you can control the volume of the sound effects and music (wow) and then refuses to tell you what the third option in the settings mode does.
He then (about 3:40 in the video) says "the big thing is the [touch screen]" which allows you to hyperboost in whatever direction you're going if you tap it. Like a button. The touch screen functions like a giant button. Incredibly exciting. He then shows the cooldown for this and the effect only occurs on the main TV screen, not the controller's touch screen, which just shows a static image of your ship. That's right, in the Amico's flagship game the fancy controller touch screen, touted as a reason the system costs so much, acts like a button and doesn't even show you the cool down of what that button does. This is like if Astro's Playroom had the most basic rumble feature imaginable.
At 5:20 or so he informs us that "the double shots are so satisfying, I can't tell you how cool" and explains that this is a timed power up, as if these mechanics haven't been in games since longer than most of us have been alive. At 13:45 Tommy informs us that if you finish level 10 you get a storyline and an ending cinematic, which is "pretty, pretty awesome." Again this is a feature that has been in video games since like the 3rd generation. This is not an exciting feature.
The issue with this is not the game itself. It looks boring and like a few corners were cut, but for people who want a Space Invaders clone it looks perfectly okay, and I could see it finding an audience on the Switch or PS4 or whatever. The issue is that this does nothing to show off the Amico's features or make a case for the system. It's the flagship game for a $250 videogame system and it does nothing to set that system apart, while lacking features that would be present on any other system (chiefly online co-op, since the Amico doesn't have any online play despite requiring an Internet connection since all games are downloadable.)
As of my posting this the video has just over 3,000 views. It did drop on Thanksgiving for some reason, but considering that the system is already in production and this is supposed to build hype, that's not a great look. I've posted threads on these forums that have gotten more views than that.
This thing is a giant boondoggle and while I'd honestly like it to succeed because I don't want to see anyone lose their job and I'd like the people who bought one to enjoy their purchase, I'm also really enjoying watching how weird things are getting, and I can't wait for the post-mortems.