Poll Inverted or non-inverted? (to be specific: up-down in a first-person shooter) (265 votes)
The wiki says "the majority of players prefer un-inverted controls"
I think this is true, but I wonder by how much. Vote away!
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The wiki says "the majority of players prefer un-inverted controls"
I think this is true, but I wonder by how much. Vote away!
Normal. Calling it non-inverted is crazy talk because it indirectly justifies the monster's choice of going inverted. There, I said it. We were all thinking it.
Though jokes aside, I'll admit, playing through a third person action game with a few friend's of mine where one is inverted and the rest is not. It's interesting how many times I've played a few minutes inverted after being handed the controller before I realize what I'm doing and that's when my brain tells me I can't do it. Our brains are probably better at adapting to a different control scheme than we are when we think about what we're doing.
I've always played inverted, but recently I've gone to un-inverted when playing with a gamepad just because you're more likely to be passing a controller to or from a person who doesn't play games LIKE THEY SHOULD BE. Just to avoid the hassle of having to change settings back and forth. Also the arguments.
Un-inverted, who the heck actually plays like they're flying a plane?
What's flying a plane got to do with it? When you tilt your head back, you look up. Simple!
@awesomeusername: if Hitler was around in the 80's he would have just like everyone else!!!
You young kids are spoiled with developers giving you options to do things the wrong way these days!
In the early days of gaming you learned inverted to be a real gamer. Now you just expect an option button to make things easier for you.
Un-Inverted. Honestly though if you just gave me Inverted and it was gonna be awkward to have to change it, i'd just play that way. I understand that Inverted is basically "the stick is your head" and Un-Inverted is "the stick is your eyes".
Just going to throw this out there:
Inverted - synonyms: confused, disordered, jumbled, reversed, tangled, haywire, in chaos, wrong way
Inverted - antonyms: clear, ordered, organized, systematic, methodical
I think the evidence speaks for itself.
Un-inverted, who the heck actually plays like they're flying a plane?
What's flying a plane got to do with it? When you tilt your head back, you look up. Simple!
Amen!
It goes without saying that I play with inverted controls, too.
@echoecho said:
I play inverted with a controller but non-inverted with a mouse. I am everyone's enemy.
I used to be like you but then I came to my senses and went full non-inverted. Don't worry there's hope, just surround yourself with 'standards' and avoid the 'invies' you'll get though this. There'll be moments where you hit rock bottom and freeze up during those Halo tutorials (you know the ones where you look at the lights.)
It gets better.
#InvertedPride
Thanks for @fobwashed (I think) for making that art, months and months ago.
Inverted.
For all you NON Inverted people, when did you start gaming? Growing up in the 90s, first person shooters on consoles all DEFAULTED to inverted. Games like Goldeneye and the such were always inverted. Are the "normies" all really young, because if you grew up when FPS were first hitting consoles and were inverted why would you change?
I often invert both. IM A MONSTER!
Up is down! Left is right!
First person is always normal, but I can deal with some inversion with third person games.
are we talking with a controller or mouse and keys?
First of all I never play first person shooters with a controller, and I never invert the mouse so, normal I suppose.
I don't always play with a controller, but when I do I prefer to play inverted.
With a mouse, it's non inverted as it's more of a 1:1 relationship, moving a reticle over a flat plane. For a gamepad I like the inverted vertical. It does indeed go back to flight controls, but I'm old. Sue me. I'm not changing just because a bunch of kids like to whine about everything that's different to their personal preferences.
Then there are abominations like P4 golden that fuck up the horizontal completely. The stick does the opposite thing to the R/L buttons, regardless of which camera mode you select. Change the camera mode and the relationship between the stick and the buttons reverses such that one of them is always backwards to what you're trying to select. I love the game in every other way but that is just terrible.
are we talking with a controller or mouse and keys?
First of all I never play first person shooters with a controller, and I never invert the mouse so, normal I suppose.
I don't always play with a controller, but when I do I prefer to play inverted.
Same here actually. When and if I'm using a controller I have to invert. Otherwise I just end up staring at the floor or ceiling every time I try to walk around a corner. When I use mouse and keyboard I never invert though. I don't know why that is.
are we talking with a controller or mouse and keys?
First of all I never play first person shooters with a controller, and I never invert the mouse so, normal I suppose.
I don't always play with a controller, but when I do I prefer to play inverted.
Same here actually. When and if I'm using a controller I have to invert. Otherwise I just end up staring at the floor or ceiling every time I try to walk around a corner. When I use mouse and keyboard I never invert though. I don't know why that is.
I think a mouse has a very 1:1 relationship with your screen in an FPS because it's easy to mentally relate the flat plane of the mouse surface to the flat plane of the monitor surface. With a stick since you're not physically moving the control surface across a distance equal (relative to scale) to the distance on screen so the relationship is more abstract and thus people use more varied mental constructs.
When I played a lot of quake almost 20 years ago I played inverted, but somehow those connections in my brain snapped or something, if I play inverted now I end up looking at the floor or the ceiling every time I do a turn. It's silly.
I obviously play inverted in flight sims, but that's just science, or something.
Colin Moriarty at IGN has been talking lately about how he has always played inverted and recently something in his brain broke and now inverted and standard controls both feel wrong. That sounds like a special hell! Has that happened to anyone on here?
Colin Moriarty at IGN has been talking lately about how he has always played inverted and recently something in his brain broke and now inverted and standard controls both feel wrong. That sounds like a special hell! Has that happened to anyone on here?
Yup, thank god it didn't last long, I forget what game I was playing when I broke (it may have been Afro Samurai, if not, something else I was playing close to when that came out) but the default controls just felt wrong so I switched them, and that felt wrong, so I switched them back, still wrong, so I tried different formats, up and down normal, left right invert, left right normal, up and down invert, nothing I did felt right, everything felt wrong, and I tried another game and it felt wrong too. Too this day I don't know why it happened, I don't understand the random brain impulse that fired off and went "EVERYTHINGS REAL SCREWED UP RIGHT NOW" but it did.
I managed to get over it luckily by just choosing a control scheme and just sticking to it and after a while with the game it all settled and felt right.
Un-inverted, who the heck actually plays like they're flying a plane?
What's flying a plane got to do with it? When you tilt your head back, you look up. Simple!
The problem with that is that you also turn your neck to the right in order to see to the left. So the only configuration that makes sense from that biomechanical viewpoint is to invert both horizontal and vertical.
@counterclockwork87: I grew up in the 90's and I still think you're an inverted monster! If I want my reticule to go to the top left of the screen, I'll point towards the top left. Why would I point down right or down left or whatever it is you inverted folks do.
Un-inverted, who the heck actually plays like they're flying a plane?
What's flying a plane got to do with it? When you tilt your head back, you look up. Simple!
The problem with that is that you also turn your neck to the right in order to see to the left. So the only configuration that makes sense from that biomechanical viewpoint is to invert both horizontal and vertical.
Only if you imagine the stick at the back of your head. Now imagine the stick is on your nose between your eyes. Then it's forward for down, back for up, left for left and right for right. Since that's where our vision source actually is, it makes perfect sense. You can try it yourself. Push your nose in those directions and see where your head turns.
Un-inverted, who the heck actually plays like they're flying a plane?
What's flying a plane got to do with it? When you tilt your head back, you look up. Simple!
The problem with that is that you also turn your neck to the right in order to see to the left. So the only configuration that makes sense from that biomechanical viewpoint is to invert both horizontal and vertical.
Only if you imagine the stick at the back of your head. If you imagine the stick is on your nose between your eyes. Then it's forward for down, back for up, left for left and right for right. Since that's where our vision source actually is, it makes perfect sense. You can try it yourself. Push your nose in those directions and see where your head turns.
Now I can't help but wonder if there are cultural differences due to language when it comes to this preference, based on how you've been taught to be perceive turning your head/looking at something based on the words we use to describe that motion. In Swedish I don't think we have a common phrase for the motion you described, you either turn your eyes or your neck, not the face (but in English it certainly make sense to see it that way, since you have the phrase "facing towards x" and stuff like that).
In short, I can't even imagine that in terms of my own head movements.
Un-inverted, who the heck actually plays like they're flying a plane?
What's flying a plane got to do with it? When you tilt your head back, you look up. Simple!
The problem with that is that you also turn your neck to the right in order to see to the left. So the only configuration that makes sense from that biomechanical viewpoint is to invert both horizontal and vertical.
Only if you imagine the stick at the back of your head. If you imagine the stick is on your nose between your eyes. Then it's forward for down, back for up, left for left and right for right. Since that's where our vision source actually is, it makes perfect sense. You can try it yourself. Push your nose in those directions and see where your head turns.
Now I can't help but wonder if there are cultural differences due to language when it comes to this preference, based on how you've been taught to be perceive turning your head/looking at something based on the words be use to describe that motion. In Swedish I don't think we have a common phrase for the motion you described, you either turn your eyes or your neck, not the face (but in English it certainly make sense to see it that way, since you have the concept of "facing towards x" and stuff like that.
There may be some of that, but I think it's more about which default perception of 3-d space you tend towards.
If you're focused foremost on the 2-d plane of the screen, then non-invert makes sense. Like with a mouse, you're moving a centered cursor on a flat plane. If you think in terms of inhabiting the 3-d space, then vertical invert is sensible. For me, the source of that perception goes back to flight sims, which (by necessity of what they were simulating) were the first games to have a sense of both vertical and horizontal in a 3D space..
With an inverse control stick you are effective pushing the characters face *further into* the 3-d world, or pulling it away. If you tilt your head *back* , 'away' from the world, you look *up*. Tilt it *forward*, into the space and you look down.
Since the viewpoint is not the back of the head but the front where our eyes meet the world, the left/right is a push towards the desired direction, not a pull away. Just like steering a cart in front of you versus a trolley behind you. Since your viewpoint is the front of the object you are leading it by moving in the direction you want to go. From the back of the head. you'd be pushing opposite that. This has ramifications for people's preferences in third person games as well, since you could see yourself as the character, or as controlling a camera behind the character.
Deep stuff, but mainly what I am saying is that people who prefer inverted in FPS are clearly more imaginative and creative since they fully inhabit the character rather than just push a cursor around a 2D image. :-p
@ripelivejam: I'm assuming that's a rhetorical question but just in case...yes, I think he'll even agree he's a monster. ;)
Unless you guys play holding your controller up vertically, nobody is "pressing up to look up". You're pressing away from you in order to look up. Or towards you to look down. Sounds no more logical.
I play inverted because I've always found the feel more intuitive. I didn't grow up playing flight sims but the "stick is your head/neck" thing just intrinsically made sense to me moving in a 3D environment.
Silent Hill Homecoming has no inverted y-axis option, despite allowing you to invert the x-axis (and seriously who does that), but I still managed to get the full thousand in that game because I'm stupid. Want to make a bad game harder? Play it with the wrong axis tilt on Hard.
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