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Concept »
A game or sequence in which there are no graphics, and the player is only guided by sound.
The Jiralhanae are called Brutes by the UNSC. As a result of the expulsion of the elites from the Covenant, they serve as the primary antagonists during the events of Halo 2 and 3.
Camouflage is a means of staying hidden by altering the texture and/or pattern of a person, animal or object to conceal them against their environment. Camouflage can be found naturally in plants and animals, and it is commonly used by militaries to assist in covert operations.
A Chinker is a large ice cube in the Banjo-Kazooie franchise
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
Elites, also known as Sangheili are a Covenant race in the Halo series. During Halo: Combat Evolved and the bulk of Halo 2 they are the primary antagonists. They became semi allied with the humans in Halo 3, and are in a political crisis during Halo 4, some still at war with Humanity.
The Fallen, also known as the Eliksni, are an insectoid alien race in the Destiny universe. They fled their homeworld after the Traveler abandoned them, and have taken up a war against humanity after rediscovering the Traveler in the Solar System.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
A tactical, stealth specialist unit of the Terran race from the StarCraft series. Uses a sniper rifle and has a personal cloaking ability integrated into their suits.
A terrorist organization made up of bizarre, humanoid beings who primarily use self-destruction as a weapon. The main enemy in "Killer7."
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
The Morphs are a race of shapeshifting reptilian humanoids that have infiltrated human society and influenced it's governments and colonies. After being defeated by Conrad B. Hart, 50 years later, They have enslaved most of humanity and fight a war with the Mandragore resistance. They are also responsible for the extinction of an alien race simply known as the ancients. They are the main antagonistic force of Flashback and it's sequel, Fade to Black.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Enemies that are adamant in their will to hunt you down. Example: Pac-Man ghosts.
Enemies that appear out of nowhere and force the player into a battle.
Some things that are meant to be hidden can be seen clear as day thanks to innate abilities of certain characters or perhaps by equipping magical items imbued with this ability.
A Stormtrooper variant that is force-sensitive, allowing them to fight with a lightsaber. Their armor is reinforced with Cortosis, making it resistant (but not immune), to lightsaber strikes. Not to be confused with the similarly named Shadow Stormtroopers.
Like pirates, only spacier. Frequent antagonists in sci-fi games, especially the Metroid series.
They are just like Demons, except invisible.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Stealth kills are special kills in video games that usually occur when the AI is not aware of the threat of the player.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
An alien alliance consisting of several unique species that serves as one enemy in the Halo franchise.
Mutated mammals with incredible speed and strength, the result of genetic modification experiments.
A small and weak but fast and relentless starting unit in the Zerg race from the StarCraft series. Very effective in packs.
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