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Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The permanent existence of one's body after death.
A heads-up display is a graphical overlay of vital information used in most modern games.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Sometimes you want a challenge, sometimes you wanna coast.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
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