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Restoration is a common concept found in games, where in most cases a person or party can rest to restore their health.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
Sea monsters are sea-dwelling, mythical or legendary creatures, often believed to be of immense size.
Usually found in adventure games, when players combine two or more items to create one or more new items.
A feline monster from the Dragon Quest universe.
A narcissist is a person that is obsessed with one's own looks or who has an egomaniacal sense of self-importance.
Dialogue from NPCs that constantly repeats.
A race of feline monsters from the Dragon Quest series.
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
Someone who illegally seizes and holds the property of another, e.g the sovereignity of a country. This is mostly done by close advisors or greedy relatives.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
A person employed to tell jokes and provide general entertainment. Jesters share some resemblance with clowns in that both have a reputation for being creepy rather than funny. Most of the jesters that are placed in games focus solely on the aspect of being creepy and scary.
Archaic words borrowed from middle to early modern English. Many Role-Playing Games of the 90's implemented this. Examples: Hither, tither, yonder and lo.
Arguably the most fearsome of all the reptiles - it has scales and no legs. Snakes use a variety of tactics to harm players such as poison, hypnosis, and constriction. The most deadly snakes have mastered the way of stealth.
A spell or aural effect that drastically lowers the morale of the victim, causing them to panic and flee.
Some weapons leave visible trails in the air when you wave them around.
Games which feature characters who have an accessible character screen which might include their stats / abilites / inventory etc.
A man who attracts women and enjoys their company; a womanizer.
These are the characters who may or may not wind up in a relationship with the protagonist of the game. Sometimes the player gets to choose if this relationship will develop, while in other instances it is just left up to your imagination at the end of the game.
These are endings that aren't just good, but they give you everything you could want. The world is saved, the hero gets the girl, friendships are made that will last forever, everyone is safe, the villain is gone for good, and all loose ends are wrapped up forever.... unless a sequel is made.
A Multi-Phase Boss is a boss that undergoes a significant and instantaneous change in abilities, attack speed, and/or attack pattern during the fight. These bosses do not fully regain health between forms and appearance changes are usually minimal, if at all.
A gigantic dweller of the deep; this creature has been featured in many video games, movies, stories, and legends. Beware, when a giant squid is near, for death (or fun) follows.
A post-processing blurring effect used mostly by modern action games, particularly modern first-person shooters. Used to blur foreground or background elements to simulate a lens focus.
3DS titles that use the handheld's built-in StreetPass feature, allowing two units in sleep mode to share game information when they detect each other.
Games that support the use of the Circle Pad Pro 3DS accessory.
Sometimes a game is so great that the developer has to go back after the game's release to add achievements.
A headless horseman of Irish folklore. It is said to carry its own severed head, bearing a mischievous grin that reaches from one side of the face to the other.
A rich snob is a character who thinks he/she is better then everyone else because he/she is rich.
A story element in which a significant amount of time passes in a short period. Usually marked by major changes in character ages and personalities.
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