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Game » consists of 2 releases. Released May 29, 2001
Games released coinciding with new hardware.
A simple texture mapping graphics mode on the SNES that allows a background layer to be rotated and scaled. Many game developers used this to create faux-3D worlds and environments.
Games that used 3D polygonal renders of CGI characters/objects for it's sprites and graphics.
A shooter in which the player movement is restricted so they can only follow a linear, predetermined path. This style of game is considered very "arcadey" and is usually accompanied by a lightgun.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
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