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Whether jumping, crashing, or being thrown, objects & characters traveling loudly through windows never ceases to be entertaining.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
When two or more players work together to control a vehicle.
The ability for players to manipulate objects in the environment and use them as weapons. An example of this gameplay mechanic is Half-Life 2, in which players make use of a Gravity Gun to launch objects with deadly force.
A grappler is a combatant in a fighting game whose best attack strategies usually revolve around throwing their opponents around the stage.
A gameplay mechanic that allows a player to throw a grenade that has landed near them back toward the enemy.
Occasionally, it isn't just enough to let the ragdoll flop around on the ground. Some shooters have weapons that pin enemies to objects or walls when they hit.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
The act of throwing and catching multiple objects, usually balls. In real life, juggling requires some skill and flexibility.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
A species of creatures in the Mother franchise, meant to signify innocence.
Penalties are most commonly found in sports game. Penalties usually result in a loss of yards, free kick or a free shot against the team/player that was penalized. In special cases, the offending player(s) may be ejected from the game.
Physics play an important part in this game in solving puzzles and/or combat. Notable examples include the Gravity Gun from Half-Life 2, and the Force Powers from Star Wars: Force Unleashed.
Anything that can be picked up and used temporarly. Basically any item that is optional but can be used to an advantage.
If the game allows, intended or optional, to influence the buttons and levers, not only by pressing them in close proximity with your hand/sword, but also by firing weapons at them, controlling them with magic or throwing objects at them from afar
Throwing the saber and manipulating it using the Force
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
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