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Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
It's common in games, especially third-person shooters, for the player character's reloading animation to merely mime the motion of reloading, instead of actually doing so.
When a game has you picking flowers or plants as part of the game mechanic, such as for alchemy components or quest items.
A gunslinger is to guns what a swordmaster is to swords.
Horse riding is mostly used in games to get around from one place to another quicker than you could on foot. They can also sometimes be used in combat or racing.
The act of breaking the law.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
An orphan is a child that has both of his/her natural parents absent from his/her upbringing. The absence could be from the parents' death, abandonement, or "accidental" disappearance.
Larceny by threat of violence. In video games you either plan and executes such robberies, or your job is to prevent them.
Rockstar's proprietary game engine.
The act of sliding down an elevated geological formation, often on your buttocks.
Whether it be cigarettes, cigars or pipes, tobacco or otherwise, everyone knows that smoking is bad for you - and that it makes you look undeniably cool.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
Unexpectedly changing from one character to another during the plot.
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